Re: [Bf-committers] Blender online

2013-04-26 Thread Alexandr Kuznetsov
Hi. I had an idea for networking support for quite a while. I don't think that Blender will benefit from real time collaboration on the level of Google Wave. Humans don't function that way. It is impossible to edit an arm of a character while another artist is editing the leg of the same chara

[Bf-committers] Performance improvements and compilers

2013-04-26 Thread Jürgen Herrmann
Hi there, I just ran a comparative test render with cycles on two different builds of blender r56315. One compiled with VC 2008 and one compiled with VC 2012. Simple scene with a high detail character VC 2008: 18 Minutes 33 seconds VC 2012: 16 Minutes 06 seconds All on CPU, no CUDA yet. I'd re

Re: [Bf-committers] Blender online

2013-04-26 Thread Moisés Bonilla
First of all, I would like to apologize for not being clear when I started this thread. I have to tell you all that my experience with computer graphics, and mainly with Blender, is tiny, compared with what I'm seeing here. That's why I was thinking about taking this project alone, so my lack of ex

Re: [Bf-committers] Blender online

2013-04-26 Thread - LEON -
AFAIK, the dead Truespace got such concept of "real-time collaboration" since 7.5. It would be surely with great advantages in teamwork projects, and more obviously, for educational use and remote interactions. even greater with IRC integrated. FYI if it would help some: http://goo.gl/OgqI6 http:

Re: [Bf-committers] Blender online

2013-04-26 Thread Patrick Shirkey
On Sat, April 27, 2013 1:58 am, Campbell Barton wrote: > This could be approached from a bit of a different direction then > whats being discussed (unless I missed something). > > We had Verse and I used it once, it was novel but 2 people editing the > same mesh at once IMHO is not so useful. > Bu

Re: [Bf-committers] Blender online

2013-04-26 Thread Patrick Shirkey
On Sat, April 27, 2013 1:35 am, Sergey Kurdakov wrote: > Hi > >>Maybe it's a better idea to create a simple online modeller, so people > could create a sketch and then export it to .blend format? > > then take a look at this approach > > https://github.com/kripken/emscripten see some results > ht

Re: [Bf-committers] Blender online

2013-04-26 Thread gonderici gonderici
On 04/26/2013 10:58 AM, Campbell Barton wrote: > This could be approached from a bit of a different direction then > whats being discussed (unless I missed something). > > We had Verse and I used it once, it was novel but 2 people editing the > same mesh at once IMHO is not so useful. > But collabo

Re: [Bf-committers] Blender online

2013-04-26 Thread Campbell Barton
This could be approached from a bit of a different direction then whats being discussed (unless I missed something). We had Verse and I used it once, it was novel but 2 people editing the same mesh at once IMHO is not so useful. But collaborative text document editing can be really great so - ther

[Bf-committers] Blender online

2013-04-26 Thread Sergey Kurdakov
Hi >Maybe it's a better idea to create a simple online modeller, so people could create a sketch and then export it to .blend format? then take a look at this approach https://github.com/kripken/emscripten see some results http://www.youtube.com/watch?v=XsyogXtyU9o cannot say, how much of Blen

Re: [Bf-committers] Blender online

2013-04-26 Thread Moisés Bonilla
Wow, this grows fast. Some conclusions I reached until now: * Better to take it as a concept project, instead of one for production use. * Work "only" on a subset of operations. Indeed, from the beginning, I was thinking only about 3D modelling. I forgot to mention that, sorry. * Patrick Shirkey c

[Bf-committers] GSOC Ideas: 3D Reconstruction

2013-04-26 Thread Shabbir Marzban
Hi, I wish to participate in upcoming GSOC. I want to discuss couple of ideas. It would be great if I can have some feedback on these :). I have described these briefly below. Kindly let me know if further details/ clarifications are required. 1) Automated rigid structure reconstruction from set

Re: [Bf-committers] GSoC 201 - Automatic Skeleton Extraction

2013-04-26 Thread Alexander Pinzon Fernandez
Hello, Thank you all for your comments. First of all I want to make some clarifications:: - This method does not use any template or skeleton model. - This method ensures that the skeleton generated depends only on the features of the mesh (size, shape, segments, curvature, etc). - T

Re: [Bf-committers] Visual Studio 2012 GHOST crashes

2013-04-26 Thread Jürgen Herrmann
Hi there, I just hat some time and tried to Build Blender WITH_GHOST_SDL and after some experimentation and disabling Gameengine Blender runs just fine on Windows 8 :D Unfortunately there are some build issues with Joystick but that should be no problem to fix, just some changed api in SDL 2 ;)

Re: [Bf-committers] Debugging with GCC's Address Sanitizer

2013-04-26 Thread Campbell Barton
On Fri, Apr 26, 2013 at 10:31 PM, Lukas Tönne wrote: > You wrote: > > "Pros: Can use a breakpoint to investigate the point when error happens" > > I'd like to just point out that you can do that with valgrind + gdb too: > http://valgrind.org/docs/manual/manual-core-adv.html#manual-core-adv.gdbserv

Re: [Bf-committers] Blender online

2013-04-26 Thread Patrick Shirkey
On Fri, April 26, 2013 10:44 pm, CoDEmanX wrote: > Multiple people working on a single image sounds ridiculous indeed, but > with 3D, it's a different story. Especially if you use Blender to create > game environments, multiple working working on the map is really a use > case. Since Blender isn't

Re: [Bf-committers] Blender online

2013-04-26 Thread Howard Trickey
I look at how using something like Google Docs has made a huge difference both in how I do work at work, and also how students in schools do group projects. I think it was hard to predict how much easier this make things versus the days when people mailed Word documents around to each other. Yes,

Re: [Bf-committers] Blender online

2013-04-26 Thread CoDEmanX
Multiple people working on a single image sounds ridiculous indeed, but with 3D, it's a different story. Especially if you use Blender to create game environments, multiple working working on the map is really a use case. Since Blender isn't designed to stream 3d content, a sharing feature shou

Re: [Bf-committers] Debugging with GCC's Address Sanitizer

2013-04-26 Thread Lukas Tönne
You wrote: "Pros: Can use a breakpoint to investigate the point when error happens" I'd like to just point out that you can do that with valgrind + gdb too: http://valgrind.org/docs/manual/manual-core-adv.html#manual-core-adv.gdbserver-gdb This has proved valuable to me on more than one occasion

[Bf-committers] Debugging with GCC's Address Sanitizer

2013-04-26 Thread Campbell Barton
Just wrote down some info about how to use address sanitizer (now included with GCC), since I've found it useful recently and how to use with breakpoints isn't so obvious. Others who run into memory bugs once in a while may find it handy. wiki.blender.org/index.php/Dev:Doc/Tools/Debugging/GCC_Add

Re: [Bf-committers] Build Error

2013-04-26 Thread Jürgen Herrmann
VS 2010 is not supported at the moment. If you try to build for x64: Can you try to build with VS2010 and CMake using these libs? http://download.shadowrom.de/blender_libs_vc2010.7z And this patch to blender? http://download.shadowrom.de/VS201X_Fix.patch Place the libs into the libs folder just

[Bf-committers] Build Error

2013-04-26 Thread Fabio Russo
I wanted to report a compilation error. I use VS2010 and compile it through scons. Here the build log: http://www.pasteall.org/41742 Fabio Russo (ruesp83) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/

Re: [Bf-committers] clang analysis, buildbot module ?

2013-04-26 Thread John Smith
Hi, Thanks! - John Smith. On Thu, Apr 25, 2013 at 10:13 PM, Campbell Barton wrote: > On Fri, Apr 26, 2013 at 12:23 AM, John Smith wrote: >> Hi, >> >> >> I remember you have clang-static checker running continuously on >> blender-trunk >> with clang/llvm-trunk at http://clang.blenderheads.o

Re: [Bf-committers] Blender online

2013-04-26 Thread Ton Roosendaal
Hi, Oh - yeah I was interpreting it as similar to how we setup pipelines in a studio. Where you keep the .blends individually owned, and link in data. Work on the same .blend scene together is a specification that would right go deep into the core of Blender's design. I wouldn't recommend to tr

Re: [Bf-committers] Blender 2.67 RC AHOY

2013-04-26 Thread Sergey Sharybin
Hey Thomas! Thanks for the builds. They're at http://download.blender.org/release/Blender2.67/ now :) On Fri, Apr 26, 2013 at 12:05 PM, Thomas Dinges wrote: > Hi Sergey, > Windows builds can be found here: http://blender.dingto.org/2.67_RC/ > > Thanks, > Thomas > > Am 24.04.2013 19:00, schrieb