[Bf-committers] Pausing render

2013-06-15 Thread Knapp
Is it possible to add a render pause? I always want to pause it but can't. I was also wondering if it were possible to write out the pause to the blend, reload and unpause? This could be very useful to those that must render with CPUs. I know that I have one computer and often need to work without

Re: [Bf-committers] Install deps script error at OIIO

2013-06-15 Thread Jürgen Herrmann
We don't use it on windows, so I think it's safe to use USE_PYTHON=OFF. Am 15.06.2013 um 07:01 schrieb Campbell Barton ideasma...@gmail.com: Is blender making use of OIIO's python2.x api? If not we could set USE_PYTHON=OFF in install_deps.sh ___

Re: [Bf-committers] Pausing render

2013-06-15 Thread Jürgen Herrmann
Hi, afaik there is no render pause implemented in cycles or BI. As for cycles you could just turn down the number of threads in the performance panel of the render settings ;) /Jürgen Am 15.06.2013 um 09:32 schrieb Knapp magick.c...@gmail.com: Is it possible to add a render pause? I always

Re: [Bf-committers] Pausing render

2013-06-15 Thread Knapp
On Sat, Jun 15, 2013 at 9:39 AM, Jürgen Herrmann shadow...@me.com wrote: Hi, afaik there is no render pause implemented in cycles or BI. As for cycles you could just turn down the number of threads in the performance panel of the render settings ;) /Jürgen I know it is not there. I was

Re: [Bf-committers] Pausing render

2013-06-15 Thread Jürgen Herrmann
You are right, this might be a cool feature to add. The implementation might be tricky though. But Brecht and Thomas are the cycles experts. /Jürgen Am 15.06.2013 um 09:48 schrieb Knapp magick.c...@gmail.com: On Sat, Jun 15, 2013 at 9:39 AM, Jürgen Herrmann shadow...@me.com wrote: Hi,

Re: [Bf-committers] Pausing render

2013-06-15 Thread Knapp
On Sat, Jun 15, 2013 at 10:13 AM, Jürgen Herrmann shadow...@me.com wrote: You are right, this might be a cool feature to add. The implementation might be tricky though. But Brecht and Thomas are the cycles experts. /Jürgen I don't know the code but it seems that if you press escape it waits

Re: [Bf-committers] Materials Library for Blender

2013-06-15 Thread Brendon Murphy
Hi, I would like to propose a materials library in Blender, initially this would be for Cycles but could be extended to include BI. To this end, I would ask the Blender developers if they want a materials library in Blender? how best to go about it? Currently: The materials library UI would be

Re: [Bf-committers] Materials Library for Blender

2013-06-15 Thread Brecht Van Lommel
Hi, I don't know if Blender should include a material library in the download, will leave that to others to discuss. But perhaps it makes sense to support loading from an online library really well? With local caching so that it's quick. Then you don't have to worry about download size and can

Re: [Bf-committers] Materials Library for Blender

2013-06-15 Thread Knapp
THere are a lot of little presets we could have. For example in colors we could have a pulldown list of things like glass, water, gold, etc. A bit off topic but as a photographer I adjust the color balance to get colors to come out right. Sometimes when matching photo/film to blender I need the

Re: [Bf-committers] Materials Library for Blender

2013-06-15 Thread Gaia
I know that many people really hate it, but ... what about using Collada as format ? That could possibly have a few advantages... * It IS a standard, even if everybody hates its versatility. ok,ok, that's the problem, i know... * We could in theory exchange materials with other tools. * The

Re: [Bf-committers] Materials Library for Blender

2013-06-15 Thread Silvermindyarr
I thought I heard of someone working on an asset library already. It might be worth talking to them to see it's state. An asset library has been something that has been asked for for a while now :) I like the Idea of one. It might be good to have as an add-on while in it's early stages. I agree

Re: [Bf-committers] Materials Library for Blender

2013-06-15 Thread Bastien Montagne
Are you aware of online_mat_lib addon (in addons_contrib currently) ? On 15/06/2013 14:45, Brendon Murphy wrote: Hi, I would like to propose a materials library in Blender, initially this would be for Cycles but could be extended to include BI. To this end, I would ask the Blender developers

Re: [Bf-committers] Materials Library for Blender

2013-06-15 Thread Jürgen Herrmann
Hmm... For cycles I would rather store the material nodes and their connection state in some sort of XML file. The problem with staying in sync with features can be avoided by adding the blender version to the material file. I think we won't remove features from cycles in the future, we rather

Re: [Bf-committers] UI Ideas - Hello community

2013-06-15 Thread Gavin Howard
Neal, Thank you for your interest in helping with Blender. You'll be happy to know that Blender already has a tool to scale two axes uniformly; it's just not easily visible. Blender users learn a lot of shortcuts that allow them to work at a fast pace. Accessing this tool is usually done by

Re: [Bf-committers] UI Ideas - Hello community

2013-06-15 Thread Tom M
Hi neal, your attachments didn't come through, you might want to put them on http://www.pasteall.org/ and send us the link instead. LetterRip On Sat, Jun 15, 2013 at 9:33 AM, Neal Connolly n...@avalian.com wrote: Hi, I've recently begun working with blender and have had just few thoughts

[Bf-committers] Blender Center of Mass - Voxel data better algorithm?

2013-06-15 Thread Joel Godin
Center of Mass is important for 3D printing if you want your item balanced. Blender's Origin to Center of Mass algorithm is at worst case 8% off. Worst case is a cone since the present algorithm seems to be vertice weighted. CoM of a cone with 4 vertices at base is 0.5m (on a scale of 2m height)

Re: [Bf-committers] Blender Center of Mass - Voxel data better algorithm?

2013-06-15 Thread brita
Is the problem different vertex density? I don't know how it is currently implemented, but, if vertex density is the problem, the face's area can weight in with no need for voxel dataset. -- Inês Almeida ___ Bf-committers mailing list

Re: [Bf-committers] Materials Library for Blender

2013-06-15 Thread Campbell Barton
On Sun, Jun 16, 2013 at 12:48 AM, Gaia gaia.cl...@machinimatrix.org wrote: I know that many people really hate it, but ... what about using Collada as format ? That could possibly have a few advantages... * It IS a standard, even if everybody hates its versatility. ok,ok, that's the

Re: [Bf-committers] Blender Center of Mass - Voxel data better algorithm?

2013-06-15 Thread panjz
How about tetrahedron tessellation algorithm? IMO it will produce *exact* result (no mathematical proof because I think it's trivially true ;) Correct me if I'm wrong ) if the density of material is constant. If we only need to calculate center of mass we can allow 'negative' tetrahedron in

Re: [Bf-committers] Blender Center of Mass - Voxel data better algorithm?

2013-06-15 Thread Brecht Van Lommel
Indeed, you can compute the exact volume of a closed triangle mesh by summing signed volumes of tetrahedra. The tessellation doesn't even need to be any good, you can just use one tetrahedron for each triangle, constructed from the triangle vertices and one other fixed point (typically the

Re: [Bf-committers] Blender Center of Mass - Voxel data better algorithm?

2013-06-15 Thread Campbell Barton
On Sun, Jun 16, 2013 at 1:38 PM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Indeed, you can compute the exact volume of a closed triangle mesh by summing signed volumes of tetrahedra. The tessellation doesn't even need to be any good, you can just use one tetrahedron for each