I found some suspicious code in Blender that would set the environment
variable SDL_VIDEODRIVER=dummy. I'm not sure if that's the cause of
the problem, but I would expect such environment variables to
influence child processes. That code is removed now in svn revision
57992 or newer, please test
What Cuda version do you use?
error building with cuda 5.5RC, trunk r57982
Regards
Yousef Harfoush
ba...@msn.com
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Oops, I am overworked -.-
Hmm... Seems to be a problem with mingw scons settings. I still use vc9 and
cuda 5.0 for mingw builds.
I'll take a look at this, but that'll take a while.
Am 04.07.2013 um 07:05 schrieb Jürgen Herrmann shadow...@me.com:
Hi yousef
What Cuda version do you use?
On 13-07-04 07:31 AM, Brecht Van Lommel wrote:
I found some suspicious code in Blender that would set the environment
variable SDL_VIDEODRIVER=dummy. I'm not sure if that's the cause of
the problem, but I would expect such environment variables to
influence child processes. That code is
On 13-07-04 04:55 AM, Kevin Roy wrote:
I've just try the following lines in blender console and the following worked
for me:
from subprocess import call
call([glxgears])
Yeah, I just tried this with 2.67b and it works. So my problem could be
specific to SDL 2.0 apps?
I will try build 57992,
Narf! I am really a bit overworked...
Thanks Brecht, seems that I missed the forrest for the trees ;)
Am 04.07.2013 um 15:32 schrieb Brecht Van Lommel brechtvanlom...@pandora.be:
The relevant error is this:
nvcc : fatal error : Microsoft Visual Studio configuration file
'vcvars64.bat' could
On 13-07-04 07:31 AM, Brecht Van Lommel wrote:
I found some suspicious code in Blender that would set the environment
variable SDL_VIDEODRIVER=dummy. I'm not sure if that's the cause of
the problem, but I would expect such environment variables to
influence child processes. That code is
hey all has fcurve interpolation changed recently, i loaded up my old
lets paint file to test some gsoc projects, and tought to see if it
still works but i find its all jittery and i havn't changed anything and
i have noticed there is little peaks between keys that are on the exact
same
Hi All,
For those following the Depsgraph Refactor project, I've posted
an overview of the design + goals for the refactored system over on
the bf-animsys list
(http://lists.blender.org/pipermail/bf-animsys/2013-July/000103.html)
A copy of this can be found from the link above (check the