On Wed, Jul 17, 2013 at 11:20 PM, IRIE Shinsuke wrote:
> Apache 1.1 license is incompatible with the GPL for the similar
> restrictions (The derivative works are prohibited from using "Apache"
> names without prior written permission).
>
> http://directory.fsf.org/wiki/License:Apache1.1
FWIW, GP
I see, thanks for the link.
If I can't get stuff in and out of Blender, I can't use it in
production. Sad but true...I guess I will cry myself to sleep tonight.
cheers,
Thomas
On 07/18/2013 08:17 AM, David Jeske wrote:
> it looks like this is a known limitation/bug in the current code..
> thi
> 1) Fonts are 'libraries normally distrubted with the OS' therefore the
> GPL linking to such libraries is excluded from any GPL linking
> restriction
Did you mean "system library" exception? In this case the exception
cannot be applied because:
- DejaVu fonts are not major essential components
it looks like this is a known limitation/bug in the current code.. this bug
was filed-and-closed with a note that it's not implemented.
https://projects.blender.org/tracker/?func=detail&atid=498&aid=35090&group_id=9
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Looking through the GNU GPL Info, the situation with fonts is quite murky,
partially because the copyright of fonts is quite murky.
http://www.gnu.org/licenses/license-list.html#Fonts
"The Open Font License (including its original release, version 1.0) is a
free copyleft license for fonts. Its on
I only have the options that Softimage, Max or FBX-converter can export -> thus
I tried evrey possible combination with the collada importer, but no vertex
colors (if I opened these .dae in SI or Max the colors are there).
I even tried to go through Meshlab and go for PLY. Then I got some colors, b
I agree with TomM on points one and two.
IANAL, but IMO the GPL "further requirements" is to *prevent* burdens being
added on the code and distribution. Anti-naming is not a requirement on
distributed code but an overly explicit statement of Trademark law (and
community convention). Whether we wri
On Thu, Jul 18, 2013 at 3:52 AM, Thomas Volkmann
wrote:
> Hi,
> it's the time of the year again, when I want to use Blender for some 'real'
> tasks at work. And as usual I am having huge problems getting my Data into and
> out of Blender.
> Last time it was Camera animation that I couldn't get int
There are two pictures in the ba.org thread, so check it out:
http://www.blenderartists.org/forum/showthread.php?256747-The-Hive-system-version-0-91-released&p=2133217&viewfull=1#post2133217
Looks similar to CryEngine's FlowGraph. Once it will be integrated into
Blender and use native PyNodes, t
Tom,
IRIE Shinsuke is not saying that we are not allowed to use, embed, or
rename fonts, assuming they have a suitable license.
What is being stated is that this *particular* font includes restrictions
in its license that make it incompatible with the GPL so it shouldn't
be embedded inside a GPL
1) Fonts are 'libraries normally distrubted with the OS' therefore the
GPL linking to such libraries is excluded from any GPL linking
restriction
2) Fonts are trademarked - the renaming can be viewed as requiring
changes to avoid trademark infringement. People aren't allow to make
changes to oth
I know, I should complain less and commit more to the usability of Blender (I
had some part in the AfterFX exporter though :) ).
But for that to happen, I would need to interact with Blender more often. Which
I would if I could use it in production. Which I can't, because I can't get
stuff in initi
Probably not teh answer you want to hear but a few years ago when I was
going back and forth between blender and maya I wrote a simple vertex
colour ascii format file and exporter's /importers for blender and maya..
sadly I don't have the code and even if i did blender side would be 2.49
so wou
Here's a script:
import bpy
o = bpy.context.active_object
if not o.animation_data: o.animation_data_create()
a = o.animation_data.action = bpy.data.actions.new("Test Action")
c = a.fcurves.new(data_path="location",index=2)
c.keyframe_points.add(3)
c.keyframe_points[0].co = [0, 0]
c.keyframe_po
Hi,
it's the time of the year again, when I want to use Blender for some 'real'
tasks at work. And as usual I am having huge problems getting my Data into and
out of Blender.
Last time it was Camera animation that I couldn't get into Blender*, this time
I'm using the vertex-colors when importing a
HI,
Do you have some code that shows how this fails because it really should
happen automagically, probably just a missing update event somewhere.
Dan
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Hi,
Blender's default font (Bfont = DejaVu Sans fonts) is embedded
in the program binary, so the Bfont is distributed under GPL.
However, this GPLed DejaVu fonts still inherit the following
hateful restrictions:
- The Font Software may be modified, altered, or added to, and
in particular the de
Hi,
you don't have any screenshots or videos anywhere by any chance? I'm too busy
for installing and testing it myself... :/
cheers,
Thomas
> Sjoerd de Vries hat am 17. Juli 2013 um 16:14
> geschrieben:
>
>
> Hi everyone,
>
> Just a quick notification that a new (beta) version of the hive syste
Hi everyone,
Just a quick notification that a new (beta) version of the hive system for
nodal logic has been released. It now has 100+ pages of documented
tutorials and examples.
It runs in pure Python on top of the BGE, with Blender 2.65 or later.
The GUI is currently external (using Qt), but wil
Hi,
I looked into this report today
https://projects.blender.org/tracker/index.php?func=detail&aid=36086&group_id=9&atid=498
as Jeroen doesn't seem to be available.
I cannot reproduce it with my OpenCL capable hardware obviously, but I
have an idea why this fails.
Possible fix: http://www.pas
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