I favor creating a detailed policy for Blender's OpenGL state. That's
something I've been thinking about and working on. Then we can avoid
saving and restoring state all together.
I have found places were Blender needs to know the state for purposes other
than restoring it, but in those cases I'
Realizing my last email might be a bit cryptic... I meant first_hDC static
member of GHOST_WindowWin32 and since I'm using ANGLE to port Blender to
OpenGL ES, the comment about Direct3D is referring to the fact that ANGLE
is implemented on top of Direct3D.
I have Blender up and running on ES now
OK, it appears that EGL handles this similarly to GLX since the
eglCreateContext function has the same argument.
My main question was about the first_hDC argument though. I'm thinking it
probably isn't needed to keep the first_hDC around for EGL sharing since
maybe Direct3D won't have the same bu
Hi, regretfully there were a few bad regressions in 2.68, so I've
merged fixes into a bugfix tag and committed splash & version bump.
Information for platform maintainers:
tag: blender-2.68a-release
tag revision: 58536
addons revision: 4630
locale revision: 2100
note that addons and locale are sa
Hi.
I confirmed that I could compile it by a correction of r58532 safely.
I thank for quick correspondence.
PerfectionCat
- Original Message -
>From: PerfectionCat
>To: "bf-committers@blender.org"
>Date: 2013/7/23, Tue 16:18
>Subject: [Bf-committers] r58514 Build Error
>
>Hi.
>
>The
Hi.
The error of isfinite not being found by a compilation of MOD_ocean.c occurs.
MOD_ocean.c: line 430
my environment:
SCONS+msvc9
Windows XP/SP3 32bits
PerfectionCat
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org