I'm also having problems with students in the simple case of a #frame
driver in cycles seed. I can never be sure they all have the enable python
setting on in all the computers they use even if I tell them to enable it,
this stuff is just never guaranteed in the real world because people forget
thi
I expressed a lot of disagreement with the "Trusted" feature when there was
talk about implementing it, and I'm here to voice a complaint again now
that it has become a problem.
I have created an animation using a scripted expression driver and that
driver's value evaluates to zero. I did not noti
>From what I've been testing:
- LeapMotion as BGE Module using LeapMotion
Python Wrapper has poor performance on some systems (I guess this might
be because python in blender uses only 1 system thread?), so I think
Leap Motion should be implemented on some lower level
- as Leap is quite accurate i
Hi Ton,
Thank you for your welcome,
First just wanna clarify a little thing :
I am not from Leap Motion and actually I would like to ... ;-).
Then I am not realy confortable with license consideration but what I can
tell you is there is actually a python wrapper inside the Leap Motion SDK
for p
Hi Hugo,
You're welcome! Also a thanks to your company seeding a dozen devices to people
here :)
I think we have two main topics to sort out with integration.
The first is to solve the integration in a license compatible way. I hope
people here on the list who have the device & SDK can investi
Hi Everyone !,
My name is Hugo Lamarche, I'm a Leap Developer and a big fan of Blender :).
I have already done a small Leap Motion integration to Blender Game using
the Python api and more recently I've made a small test addon that control
the position of object according to their name with the h
Hi all,
Everyone's invited to enjoy another awesome conference as visitor!
Tickets: http://www.blender3d.org/e-shop/product_info_n.php?products_id=163
For developers with lack of funds, I'd like to confirm that we give out free
tickets to speakers at the conference. This would either be for a wo
The problem is r58837. I've been trying to find a solution, but I might
just have to reverse merge out the commit and live with the memory leak for
now.
--Mitchell
On Fri, Aug 9, 2013 at 1:28 AM, Sjoerd de Vries wrote:
> Some more details:
> I can confirm that revision 59020 crashes for both R
Some more details:
I can confirm that revision 59020 crashes for both Release and Debug (64
bit Linux, CMake).
In contrast, revision 58801 works just fine.
The function that fails is bge.logic.getCurrentScene().objects . The crash
occurs inside Python, the "objects" PyObject gets somehow corrupted
Some more details:
I can confirm that revision 59020 crashes for both Release and Debug (64
bit Linux, CMake).
In contrast, revision 58801 works just fine.
The function that fails is bge.logic.getCurrentScene().objects . The crash
occurs inside Python, the "objects" PyObject gets somehow corrupted
Some more details:
I can confirm that revision 59020 crashes for both Release and Debug (64
bit Linux, CMake).
In contrast, revision 58801 works just fine.
The function that fails is bge.logic.getCurrentScene().objects . The crash
occurs inside Python, the "objects" PyObject gets somehow corrupted
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