[Bf-committers] FW: Steam-powered Blender

2013-08-14 Thread Jan-Peter Ewert
Resending to the correct mailing list... -Original Message- From: Jan-Peter Ewert Sent: Tuesday, August 13, 2013 4:45 PM To: bf-blender developers Subject: RE: [Bf-committers] Steam-powered Blender Hi all, There have been some really good points brought up here. The suggestion to

Re: [Bf-committers] Decrementing the bug tracker ;p

2013-08-14 Thread Lukas Tönne
Done, thanks for noticing! Next time just add a comment on one of the reports in the tracker please, keeps things tidy :) On Wed, Aug 14, 2013 at 1:44 AM, W. Nelson indigitalsp...@yahoo.com wrote: I didn't squash a bug but I did reduce the number by one hopefully ;p Below is a duplicate bug

[Bf-committers] Steam-powered Blender

2013-08-14 Thread brookesy
I have been a long time user of blender for source modding, and have been through all the add-ons that have been released. The most recent SMD/DMX tools by Varsity (of facepunch) are by far the best, and are really easy to use. The part that most people have trouble with in source is the

Re: [Bf-committers] Steam-powered Blender

2013-08-14 Thread Neelesh Chandola
I am interested in seeing blender in steam because I am much into modding stuff , so that would really help , but I think for that Valve will have to create many plugins to integrate blender with its games ,so it would take time.But I would really love it.

Re: [Bf-committers] Steam-powered Blender

2013-08-14 Thread Tom Edwards
It will be possible to create QCs from a node graph once a custom property for datablocks is added. What's the news on that, BTW? When PyNodes was released it was listed as something that would be arriving soon... On 14/08/2013 9:28, brook...@internode.on.net wrote: I have been a long time

[Bf-committers] uiList enhancements

2013-08-14 Thread Bastien Montagne
Hi Devs, I finally manage to get valid separated patches for this project, pfew! So, first one fixes some bugs with PROP_DYNAMIC RNA parameters (for RNA functions) - unless I completely misunderstood that piece of code, that kind of props was not handled nicely!

Re: [Bf-committers] Steam-powered Blender

2013-08-14 Thread SheeEttin
Additionally, on the other end of the pipeline, I'd love some support for decompiling/importing existing compiled MDLs. Currently the only solution is to use third-party tools (MDLDecompiler, StudioCompiler) which aren't reliable. Making assets like hats for TF2 requires working on top of the

Re: [Bf-committers] Steam-powered Blender

2013-08-14 Thread Jeffrey H
A suite would probably do better overall than individually maintained tools. A suite allowing a two-way dev environment would provide the best workflow and would likely gain and keep support from the community (as opposed to creating a dozen different tools to fill holes left by others). Having a