Hi Ton,
Yes, I am willing to pick that up to the degree that I am able to, since I am
not an engineer. Sorry for being silent for a while, preparing and doing GDC
and Gamescom took up a lot of resources.
As for requirements, my feeling is that the first step is to get a version of
Blender
Some naive question:
Why do you use incscape or imagemagic and not blender itself?
In 2008 there was a nice plugin called Vectex, with the functionality
of using native SVG as textures in Blender Render. With this plugin
updated to latest blender version, it should be possible to rasterize
the
Hi Ton, Jan and everyone else,
On a more practical approach, my personal feeling is that it might be
useful to think about putting the current Blender on steam and then
provide any addons/plugins as separate DLC (Downloadable content). This
way the official Blender doesn't need any Steam
Supporting SVG as a textures is a complete different topic.
Here we're discussing building process itself,meaning to the time SVG-PNG
conversion is needed there's no blender built yet. Adding extra dependency
for this step i would consider a bad idea.
And i still not sure we need to be smart
Ah sure, you are right, there is no blender at buildtime that could
convert the PNGs.
Am 27.08.2013 11:27, schrieb Sergey Sharybin:
Supporting SVG as a textures is a complete different topic.
Here we're discussing building process itself,meaning to the time SVG-PNG
conversion is needed
Added convenience target so you can run make icons from blenders source dir.
On Tue, Aug 27, 2013 at 7:32 PM, Constantin Rahn cr...@vrchannel.de wrote:
Ah sure, you are right, there is no blender at buildtime that could
convert the PNGs.
Am 27.08.2013 11:27, schrieb Sergey Sharybin:
Hey Jan-Peter, can you talk to the guys about providing .blend files
for the DOTA2 character downloads here?
http://www.dota2.com/workshop/requirements
This would expose the community since blender can't natively import
.fbx or .ma files and .smd are limiting.
Cheers,
- Abe
Thanks Campbell, think this will do it for now! :)
On 27/08/2013 12:06, Campbell Barton wrote:
Added convenience target so you can run make icons from blenders source dir.
On Tue, Aug 27, 2013 at 7:32 PM, Constantin Rahncr...@vrchannel.de wrote:
Ah sure, you are right, there is no blender at
Hi all,
The discussion is getting confusing for me. I'm not a Steam user (and probably
most active devs here are not). It would be appreciated if people can explain
requirements on that noob level.
To start with - most importantly - I was only discussing here Blender as a tool
for game
Hi, looks like Octane Render just published all the source code and the
necessary stuff for the Blender Foundation to be able to integrate this
directly into the trunk. Are you aware about that? If so... why not doing
it? This is a good chance to show that Blender is also able to deal with
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