Hi.
Windows XP/Sp3 32bits
SCONS+msvc9
When BM_OMP_LIMIT is not defined in mesh_evaluate.c, it is displayed an error.
PerfectionCat
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On 08/09/2013 15:19, Bassam Kurdali wrote:
> At the risk of stating the obvious: this is not something that can be done
> with the new rigid body bullet integration?
Well this is really a game engine issue -- we want to be able to animate
a static object with a logic brick and have that animatio
At the risk of stating the obvious: this is not something that can be done with
the new rigid body bullet integration?
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Remember, these are 10 and 11-year-olds :) I think patching and
building stuff would be confusing at that age level, especially
considering that the school computer lab machines are all Windows.
But it would be a great suggestion for an older group, say high-school
level.
James
On 08/09/2013
James,
Even if it can't be applied for 2.69, you can do something else. You can
teach the club how to BUILD Blender on their own machines.
Of course, I don't know if they would like that, but if they would, then
you can teach them how to apply the patch to the sources, build, and then
test it. It
Can this patch be considered for inclusion in 2.69? All feedback has
been incorporated, and the patch has been in the field for several
months (applied to 2.68a) with no known issues.
https://projects.blender.org/tracker/index.php?func=detail&aid=35183&group_id=9&atid=127
I'm going to be hosti
Hi all,
Here are the notes of today's meeting in irc.freenode.net, #blendercoders
1) 2.69 release status
- Release targets:
http://wiki.blender.org/index.php/Dev:Doc/Projects
- LOD for Game Engine review; Brecht van Lommel contacts Mitchell Stokes and
Joerg Mueller. He volunteers to help revie