My bad, with the current solution you indeed need geometry to base the
orientation on - sorry for any confusion. I can see the handyness of freely
translating the pivot point, too, but that's what the 3D cursor is supposed
to be used for. Vanilla 3D cursor is clunky, admittedly...
In Modo they use
Hi Roland,
There's are various known methods to extend 2D curves to 3D surfaces,
like NURBS, Catmull-Clark, Loop subdivision surfaces or T-Splines. I
can't tell from the description, but maybe you derived a similar
algorithm independently? For some new surface representation to be
added to Blender
Hi Hadrien,
Then you should really explain me how... As far as I know the "transform
orientations" just serves to store the orientation and revert back to it
later or use it on other elements.
Having the option to locate and rotate the manipulator in *any* state
(without affecting any geometry) y
Hello,
are you aware this exactly can be done through the "transform orientations"
panel in Properties sidebar ?
On 20 September 2013 13:04, Alberto Torres wrote:
> 2013/9/19 Hadrien Brissaud
>
> > adding custom orientations is already supported and easily accessible
>
>
> Maybe is not so eas
Dear Blender-Developer-Community
I am not sure who I have to contact with this but I found this mailing
list in your contact page and so I registered and post it here.
I am not the most skilled 3D modeler and so I often wondered how 3D
volume modeling could be done better.
I figured out that I
2013/9/19 Hadrien Brissaud
> adding custom orientations is already supported and easily accessible
Maybe is not so easily accessible if people keep coming with new solutions.
I suggest to have a key (with an equivalent and easy to discover GUI
element) to add a transform and set it right away,