Write a temporal file called e.g. render_border.py with this text:
import bpy
bpy.context.scene.render.border_min_x = 0.25
bpy.context.scene.render.border_max_x = 0.75
bpy.context.scene.render.border_min_y = 0.25
bpy.context.scene.render.border_max_y = 0.75
bpy.context.scene.render.use_border =
Hi,
here the meeting notes for the developer meeting in #blendercoders,
irc.freeode.net.
1) Upcoming 2.69 release
* Meeting agrees on doing a first testbuild tomorrow. Sergey will call
for testbuild ahoy on the mailing list.
* We move to BCon4, meaning bug fixes only. No code cleanup or
Hi all,
I see that we've moved to bcon4, so I'd like to raise the profile of
bug [36319], which makes resource-intensive BGE games unplayable on
Windows and OSX; apparently a regression since 2.67. I think this
should be considered a high-priority bug for the release.
Cheers,
Alex
[36319]