In UV/Image View we have Game Properties in N panel. Do Cycles or
Internal makes any use of it or maybe its simply overlooked and we can hide
it when using those render engines? Also I build without GameEngine and
still have this.
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Bf-committers
Hi,
We're entering BCon4 stage and it is now time for first testbuild.
Information for platform maintainers:
- Build from trunk SVN revision 60355
- Addons revision 4768
- Locale revision 2274
Keep usual naming and put builds to usual place :)
Also a reminder: only fixes are allowed now, also
hi
i want to know what is the status of supporting building cycles kernels with
cuda 5.5 and vs 2012 and scons.
here is the error log:
http://www.pasteall.org/45837
i'm using:
windows 8 x64
scons and r60359
thanks
Regards
Yousef Harfoush
ba...@msn.com
This error is not related to CUDA. Could you upload the file
H:\blender\build\win64-vc11\source\blender\makesrna\intern\RNA_blender_cpp.h
to pasteall? It seems to be different than what I have here.
I don't know what the status is of CUDA 5.5 + VS 2012, from what I
understand this was working.
The comment in the code is this:
# display even when not in game mode because these settings
effect the 3d view
return (sima and sima.image) # and (rd.engine == 'BLENDER_GAME')
So it does have some effect still even in the game engine is disabled.
On Tue, Sep 24, 2013 at 12:14
I remember similar questions popping up before.
More specifically regarding the alpha options we can set that affects the
bge but not rendering.
I would say we postpone those topics in the next viewport revamp
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This error is not related to CUDA. Could you upload the file
H:\blender\build\win64-vc11\source\blender\makesrna\intern\RNA_blender_cpp.h
to pasteall? It seems to be different than what I have here.
yes it's not related to cuda, but here is the file you asked: