About the chain addon break report for the test build AHOY
and the lack of "proactive" warning or documentation
of change in python handling code committed to trunk--
Very briefly, something has changed in python handling that has not been
announced or is not apparent from a quick chec
I know, that’s not the problem. The issue is that now, I have to specify
libogg.a in the ffmpeg's libs (scons/cmake parameters), else Blender
won’t link (at least with static version)… Before I never had this
problem, not sure why it raises now! o_O
Bastien
On 27/09/2013 17:02, IRIE Shinsuke w
On Debian/Ubuntu, libogg-dev is automatically installed due to the
package dependencies if VORBIS_USE or THEORA_USE is true.
IRIE Shinsuke
13/09/27, Bastien Montagne wrote:
> Revision: 60394
>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60394
> Autho
what file? i didn't copy anything, that was error from scons!
Regards
Yousef Harfoush
ba...@msn.com
> Date: Fri, 27 Sep 2013 13:30:11 +0300
> From: kal...@gmail.com
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] error compiling with CUDA 5.5 and vs2012
>
> Hi, I don't know abou
Oh well,
it works but it looks kinda unrealistic (aka weird), so probably it's
fine. ;)
Am 27.09.2013 13:18, schrieb Thomas Dinges:
> Hi Campbell,
> I am not sure this is correct.
>
> Ranges up to 30 work fine with the older Preetham model, and maybe
> someone uses that, so this hard limit would
Hi Campbell,
I am not sure this is correct.
Ranges up to 30 work fine with the older Preetham model, and maybe
someone uses that, so this hard limit would also break backwards
compatibility?
Best regards,
Thomas
Am 27.09.2013 13:06, schrieb Campbell Barton:
> Revision: 60390
>
> ht
Also OSL is not supported for MinGW. Last time I attempted this was quite a
few months ago. It is possible to build blender itself, but binary crashes
as soon as rendering is attempted. I did not even commit my compiled OSL
and clang libraries back then.
Hi, I don't know about the 1.1 kernels, but the mingw64 error seems to be
caused due to the fact that the hard coded path of a certain file for the
cuda compiler is different than the one described in our troubleshooting
sectionfor MinGW here
http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_B