Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60528] trunk/blender/intern/ghost/intern/ GHOST_WindowX11.cpp: Fix crash starting game engine on linux

2013-10-04 Thread Alex Fraser
Hi Sergey, We were talking about this in #blendercoders the other day, so I just wanted to confirm: this fixes the issue for my game on my friends' computers (one nVidia/nouveau, one Intel), and seems to make it run faster on mine (ATI/fglrx). I'm not sure if that means that vsync is now disabled

Re: [Bf-committers] Cloth modifier -> Field weights -> unique vertex group, and weight painting for each force type (Brecht Van Lommel)

2013-10-04 Thread Peter Hoppe
Brecht, thank you so much for your time and all the hints! This is gold, as I needed some starting point! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Surface and Volume modeling with new developed Bezier-Surface math

2013-10-04 Thread Roland Adorni
On 03.10.2013 23:48, Michael Fox wrote: > let me see if i understand this correctly, does this mean you can have a > bezier surface point that can have more than 2 handles? (btw, i can > barely see whats going on because of the handles ;) ) > Yes. There are classic meshes as core for now. The

Re: [Bf-committers] Precision and default range of IntProperty

2013-10-04 Thread IRIE Shinsuke
Thanks, Brecht. Will report the issue in the tracker. IRIE Shinsuke 13/10/05, Brecht Van Lommel wrote: > On Fri, Oct 4, 2013 at 4:45 PM, IRIE Shinsuke > wrote: >> Hi devs, >> >> In Python3, "int" type number has variable precision, but IntProperty >> provides a fixed precision integer. So, if

Re: [Bf-committers] Precision and default range of IntProperty

2013-10-04 Thread Brecht Van Lommel
On Fri, Oct 4, 2013 at 4:45 PM, IRIE Shinsuke wrote: > Hi devs, > > In Python3, "int" type number has variable precision, but IntProperty > provides a fixed precision integer. So, if a Python script saves a > very large number in the intger property, the value may overflow and > cause unexpected

[Bf-committers] Precision and default range of IntProperty

2013-10-04 Thread IRIE Shinsuke
Hi devs, In Python3, "int" type number has variable precision, but IntProperty provides a fixed precision integer. So, if a Python script saves a very large number in the intger property, the value may overflow and cause unexpected results. Indeed, an error caused by such overflow was reported i

Re: [Bf-committers] Surface and Volume modeling with new developed Bezier-Surface math

2013-10-04 Thread Brecht Van Lommel
On Thu, Oct 3, 2013 at 8:31 PM, Roland Adorni wrote: > You were correct. My example was too simple. Indeed I get sharp edges > instead smooth ones for general objects. > > Here are my first results: > > http://abload.de/img/biezervolume1dys7h.jpg > > http://abload.de/img/beziervolume2d6b07.jpg > >

Re: [Bf-committers] Render stamp improvements

2013-10-04 Thread Campbell Barton
On Fri, Oct 4, 2013 at 1:26 AM, Manu Järvinen wrote: > Hi > > Would it be easy to include Samples and Tiles to the render stamp settings? > > Like this: > http://goo.gl/fxuAxt > > Or even better would be the type of how VRay handles render stamps: > http://goo.gl/FDFlmd > > So that you could have