Re: [Bf-committers] Some Some doubt and ideas

2013-10-19 Thread Sergej Reich
In the case of the rigid body simulation we actually already simplify things. We cannot really avoid having active and passive objects, since knowing that an object won't be simulated dynamically allows for optimizations that improve performance and stability. As for "Collisions", in many ways rig

Re: [Bf-committers] Some Some doubt and ideas

2013-10-19 Thread Brecht Van Lommel
Hi, It's true that there is some confusing functionality here. One issue we have is that we have different physics systems for rigid body, particles, cloth, etc, and this means that there is some duplication. Integrating those physics systems more would simplify things for users but it's also a di

[Bf-committers] Plan for Migration to Git and Phabricator

2013-10-19 Thread Brecht Van Lommel
Hi all, As Ton announced a few days ago, we plan to migrate the developer infrastructure to Git and Phabricator. Details on that plan are here now: http://wiki.blender.org/index.php/Dev:Ref/Migration_to_Git_Phabricator I hope that we can have the Git and Phabricator servers running for developers

Re: [Bf-committers] BMesh, EditBMesh, EditDerivedBMesh, and CD layers…

2013-10-19 Thread Bastien Montagne
Hi Brecht, Thanks for breaking my dream of using CDDM and EDBM the same way! :D Seriously, yes, now I realize EDBM needs a specific handling in most cases... Didn't noticed that modifiers never actually get such one, it is always converted first into a CDDM. So as I'd rather avoid adding any l

Re: [Bf-committers] Bf-committers Digest, Vol 111, Issue 19

2013-10-19 Thread Katsbits.com
Ctrl+LMB draw-selects in Object mode. It click-duplicates/adds (selections) in edit mode (and likely does other things in other modes). That's several 'critical' (subjectively) functions carried out by the same key-comb which is to be replaced by just placing the cursor? Would that be the only