On 21 October 2013 20:46, Bastien Montagne montagn...@wanadoo.fr wrote:
Eh, I thought we already were on py3.3.2 (installdeps is , at least)? I
mean, mini-updates of python are bug-fixes only, so we should always
use the latest, imho? But indeed svn libs are older (we even still have
some
Hi;
I repeatedly get reminded about an inconvenience that
apparently confusesnew blender users, that is how to
work with the file browser when it comes to exporting
their work. Here is a summary of my observations about
this topic:
http://wiki.blender.org/index.php/User:Gaia.clary/UI_Exporters
Hi;
One rule in blender regarding the mouse usage says:
One button for Selection, one button for Action
I do not want to go into the RMB/LMB discussion,
instead i started to look for areas in blender where
this rule either makes no sense, or is violated.
Admittedly i could only find very few
Good list. I've started adding a few things.
Jonathan Williamson
http://cgcookie.com
On Tue, Oct 22, 2013 at 8:47 AM, Gaia gaia.cl...@machinimatrix.org wrote:
Hi;
One rule in blender regarding the mouse usage says:
One button for Selection, one button for Action
I do not want to go into
Thanks for the mouse illustration. That seems a bit nuts and could
definitely be improved. I've added it to the list a few of us have been
working on here:
https://docs.google.com/document/d/1ScPMbHv8WRCU2znB7IU2l-W9hH-NLs5weQKLkjqmgpA/edit#heading=h.c8mij17chyie
Jonathan Williamson
Hello,
I am working on a robotic simulator based on Blender.
I am using a small script [1] to generate terrain from aerial image
and heightmap [2].
Those two images are quite big (9000x9000) with a 5cm per pixel resolution.
My knowlwedge in modeling and mapping is quite limited,
so I'm only
The report doesn't make much sense. I replied it there.
Not that we shouldn't have per-id merging (that be still be discussed) ,
but his example doesn't makes a valid point for that in my opinion
2013/10/22 Bastien Montagne montagn...@wanadoo.fr
Another complain about new behavior (this time,
I think you need terrain LOD (e.g. open source library libMini), maybe you need
to write your simulation code in C++, not in Blender...
From: pierrick.k...@gmail.com
Date: Tue, 22 Oct 2013 17:42:39 +0200
To: bf-committers@blender.org
Subject: [Bf-committers] Terrain modeling
Hello,
I