Re: [Bf-committers] Upgrading to Python 3.3.2

2013-10-22 Thread Alex Fraser
On 21 October 2013 20:46, Bastien Montagne montagn...@wanadoo.fr wrote: Eh, I thought we already were on py3.3.2 (installdeps is , at least)? I mean, mini-updates of python are bug-fixes only, so we should always use the latest, imho? But indeed svn libs are older (we even still have some

[Bf-committers] User interface: observations about the layout of the file browser (for exporting)

2013-10-22 Thread Gaia
Hi; I repeatedly get reminded about an inconvenience that apparently confusesnew blender users, that is how to work with the file browser when it comes to exporting their work. Here is a summary of my observations about this topic: http://wiki.blender.org/index.php/User:Gaia.clary/UI_Exporters

[Bf-committers] Collecting RMB/LMB usage violations ...

2013-10-22 Thread Gaia
Hi; One rule in blender regarding the mouse usage says: One button for Selection, one button for Action I do not want to go into the RMB/LMB discussion, instead i started to look for areas in blender where this rule either makes no sense, or is violated. Admittedly i could only find very few

Re: [Bf-committers] Collecting RMB/LMB usage violations ...

2013-10-22 Thread Jonathan Williamson
Good list. I've started adding a few things. Jonathan Williamson http://cgcookie.com On Tue, Oct 22, 2013 at 8:47 AM, Gaia gaia.cl...@machinimatrix.org wrote: Hi; One rule in blender regarding the mouse usage says: One button for Selection, one button for Action I do not want to go into

Re: [Bf-committers] User interface: observations about the layout of the file browser (for exporting)

2013-10-22 Thread Jonathan Williamson
Thanks for the mouse illustration. That seems a bit nuts and could definitely be improved. I've added it to the list a few of us have been working on here: https://docs.google.com/document/d/1ScPMbHv8WRCU2znB7IU2l-W9hH-NLs5weQKLkjqmgpA/edit#heading=h.c8mij17chyie Jonathan Williamson

[Bf-committers] Terrain modeling

2013-10-22 Thread Pierrick Koch
Hello, I am working on a robotic simulator based on Blender. I am using a small script [1] to generate terrain from aerial image and heightmap [2]. Those two images are quite big (9000x9000) with a 5cm per pixel resolution. My knowlwedge in modeling and mapping is quite limited, so I'm only

Re: [Bf-committers] Joining objects and merging UV Layouts has Changed in Behaviour (2.69)

2013-10-22 Thread Dalai Felinto
The report doesn't make much sense. I replied it there. Not that we shouldn't have per-id merging (that be still be discussed) , but his example doesn't makes a valid point for that in my opinion 2013/10/22 Bastien Montagne montagn...@wanadoo.fr Another complain about new behavior (this time,

Re: [Bf-committers] Terrain modeling

2013-10-22 Thread panjz
I think you need terrain LOD (e.g. open source library libMini), maybe you need to write your simulation code in C++, not in Blender... From: pierrick.k...@gmail.com Date: Tue, 22 Oct 2013 17:42:39 +0200 To: bf-committers@blender.org Subject: [Bf-committers] Terrain modeling Hello, I