Was trying to avoid too much noise on the list so I linked to a
similar recent question on the list,
of course then it looks like nobody replied.
On Tue, Nov 5, 2013 at 4:02 PM, Gurjot Singh wrote:
> On 5 November 2013 07:12, Tom M wrote:
>> Hi,
>>
>> looks like your email got overlooked, you ca
On 5 November 2013 07:12, Tom M wrote:
> Hi,
>
> looks like your email got overlooked, you can have a look at our quick
> hacks page
>
> http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks
Hi, thanks for replying.
Actually Mr.Campbell Barton did replied but it was a PM.
> We also have a todo t
Hi,
looks like your email got overlooked, you can have a look at our quick
hacks page
http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks
We also have a todo tracker that has things that developers plan to
get to, but items don't always get closed, so you might want to double
check before star
Suggested changes committed in trunk revision 61106.
Thanks for the advice!
--
KAJIYAMA, Tamito
On 04/11/2013 00:35, Campbell Barton wrote:
> Reducing allocations in more places can be done by changing now
> Vec2f_ptr_from_PyObject, Vec2f_ptr_from_Vector,
> Vec3f_ptr_from_PyObject, Vec3r_ptr_f
Back in April, there were 3 commits (see below) related to getting Numpy
bundled with Blender, and since 2.67, it has been present on Linux versions
(at least X86-64), but it is still not available on OSX.
Is this an issue of each developer in charge of a different architecture
deciding whether or
@Alanna: go to http://lists.blender.org/mailman/listinfo/bf-committers,
bottom of the page…
@DingTo: Yep… Also build fails with cxx guardedalloc enabled here :(
On 04/11/2013 22:40, Alanna Nelson wrote:
> Can someone let me know how I can unsubscribe from these emails?
>
>
>
> Alanna Nelson | Te
Confirmed, but I have a bit diffrent error:
Compiling ==> 'RAS_OpenGLRasterizer.cpp'
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp:56:22:
fatal error: BLF_api.h: Nie ma takiego pliku ani katalogu
compilation terminated.
scons: ***
[/mnt/sdb1/store/work/blender-svn/buil
For the bf-commiters list, you can do that here:
http://lists.blender.org/mailman/listinfo/bf-committers
Am 04.11.2013 22:40, schrieb Alanna Nelson:
> Can someone let me know how I can unsubscribe from these emails?
>
>
>
> Alanna Nelson | Technical Recruiter | alannanel...@google.com |
Hi,
after all these commits, I cannot builds BGE anymore. (Win x64, scons,
msvc 2008).
d:\blender_dev\code\trunk\source\gameengine\rasterizer\RAS_Polygon.h(39)
: error
C2871: 'std': Es ist kein Namespace mit diesem Namen vorhanden
...
scons: ***
[D:\blender_dev\code\build\trunk\source\gamee
Perhaps this will answer some or all the questions.
http://www.blender.org/blenderorg/blender-foundation/history/
On Nov 4, 2013 10:48 AM, "Keighley, Joseph" wrote:
> I'm a student at the university of Bolton in England and I have been
> tasked with finding an open source piece of software and lo
Even I could answer question 2)
There are even now lots of persons to make blender better and better,
meaning a lot of expertize is given for nothing (but fun to do it) to
blender!
And a 'thank you so much!' from leaders of the project.
PKHG
2013/11/4 Keighley, Joseph
> I'm a student at the u
I'm a student at the university of Bolton in England and I have been tasked
with finding an open source piece of software and looking at how open source
has benefited it.
I hope you will answer these questions for me
1) How has Blender being open source helped it develop?
2) Why was the proje
12 matches
Mail list logo