Re: [Bf-committers] Introduction + Help

2013-11-04 Thread Campbell Barton
Was trying to avoid too much noise on the list so I linked to a similar recent question on the list, of course then it looks like nobody replied. On Tue, Nov 5, 2013 at 4:02 PM, Gurjot Singh wrote: > On 5 November 2013 07:12, Tom M wrote: >> Hi, >> >> looks like your email got overlooked, you ca

Re: [Bf-committers] Introduction + Help

2013-11-04 Thread Gurjot Singh
On 5 November 2013 07:12, Tom M wrote: > Hi, > > looks like your email got overlooked, you can have a look at our quick > hacks page > > http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks Hi, thanks for replying. Actually Mr.Campbell Barton did replied but it was a PM. > We also have a todo t

Re: [Bf-committers] Introduction + Help

2013-11-04 Thread Tom M
Hi, looks like your email got overlooked, you can have a look at our quick hacks page http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks We also have a todo tracker that has things that developers plan to get to, but items don't always get closed, so you might want to double check before star

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [61071] trunk/blender/source/blender/ freestyle/intern/python/BPy_Freestyle.cpp: Minor code improvements: avoid unnecessary Python

2013-11-04 Thread Tamito KAJIYAMA
Suggested changes committed in trunk revision 61106. Thanks for the advice! -- KAJIYAMA, Tamito On 04/11/2013 00:35, Campbell Barton wrote: > Reducing allocations in more places can be done by changing now > Vec2f_ptr_from_PyObject, Vec2f_ptr_from_Vector, > Vec3f_ptr_from_PyObject, Vec3r_ptr_f

[Bf-committers] OSX with NumPy

2013-11-04 Thread George Robert Anderson
Back in April, there were 3 commits (see below) related to getting Numpy bundled with Blender, and since 2.67, it has been present on Linux versions (at least X86-64), but it is still not available on OSX. Is this an issue of each developer in charge of a different architecture deciding whether or

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [61096] trunk/blender/source/gameengine: BGE: Cleaning up the BGE' s physics code and removing KX_IPhysicsController and KX_Bullet

2013-11-04 Thread Bastien Montagne
@Alanna: go to http://lists.blender.org/mailman/listinfo/bf-committers, bottom of the page… @DingTo: Yep… Also build fails with cxx guardedalloc enabled here :( On 04/11/2013 22:40, Alanna Nelson wrote: > Can someone let me know how I can unsubscribe from these emails? > > > > Alanna Nelson | Te

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [61096] trunk/blender/source/gameengine: BGE: Cleaning up the BGE' s physics code and removing KX_IPhysicsController and KX_Bullet

2013-11-04 Thread Piotr Arlukowicz
Confirmed, but I have a bit diffrent error: Compiling ==> 'RAS_OpenGLRasterizer.cpp' source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp:56:22: fatal error: BLF_api.h: Nie ma takiego pliku ani katalogu compilation terminated. scons: *** [/mnt/sdb1/store/work/blender-svn/buil

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [61096] trunk/blender/source/gameengine: BGE: Cleaning up the BGE' s physics code and removing KX_IPhysicsController and KX_Bullet

2013-11-04 Thread Thomas Dinges
For the bf-commiters list, you can do that here: http://lists.blender.org/mailman/listinfo/bf-committers Am 04.11.2013 22:40, schrieb Alanna Nelson: > Can someone let me know how I can unsubscribe from these emails? > > > > Alanna Nelson | Technical Recruiter | alannanel...@google.com |

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [61096] trunk/blender/source/gameengine: BGE: Cleaning up the BGE' s physics code and removing KX_IPhysicsController and KX_Bullet

2013-11-04 Thread Thomas Dinges
Hi, after all these commits, I cannot builds BGE anymore. (Win x64, scons, msvc 2008). d:\blender_dev\code\trunk\source\gameengine\rasterizer\RAS_Polygon.h(39) : error C2871: 'std': Es ist kein Namespace mit diesem Namen vorhanden ... scons: *** [D:\blender_dev\code\build\trunk\source\gamee

Re: [Bf-committers] university work

2013-11-04 Thread Nkansah Rexford
Perhaps this will answer some or all the questions. http://www.blender.org/blenderorg/blender-foundation/history/ On Nov 4, 2013 10:48 AM, "Keighley, Joseph" wrote: > I'm a student at the university of Bolton in England and I have been > tasked with finding an open source piece of software and lo

Re: [Bf-committers] university work

2013-11-04 Thread Peter Gragert
Even I could answer question 2) There are even now lots of persons to make blender better and better, meaning a lot of expertize is given for nothing (but fun to do it) to blender! And a 'thank you so much!' from leaders of the project. PKHG 2013/11/4 Keighley, Joseph > I'm a student at the u

[Bf-committers] university work

2013-11-04 Thread Keighley, Joseph
I'm a student at the university of Bolton in England and I have been tasked with finding an open source piece of software and looking at how open source has benefited it. I hope you will answer these questions for me 1) How has Blender being open source helped it develop? 2) Why was the proje