Re: [Bf-committers] Commiting someone else patches (Re: [4ea79fc] master: Patch T37363: ...)

2013-11-18 Thread Brecht Van Lommel
On Tue, Nov 19, 2013 at 2:55 AM, GSR wrote: > Hi, > osp...@studenti.unina.it (2013-11-18 at .33 +0100): >> Maybe the documentation can mention "git format-patch" for exporting >> patches, and "git am" for importing them, this way the commit message >> too will be the same the patch author wrot

Re: [Bf-committers] Commiting someone else patches (Re: [4ea79fc] master: Patch T37363: ...)

2013-11-18 Thread GSR
Hi, osp...@studenti.unina.it (2013-11-18 at .33 +0100): > Maybe the documentation can mention "git format-patch" for exporting > patches, and "git am" for importing them, this way the commit message > too will be the same the patch author wrote. Yes, good idea, sadly the Code Review does not s

Re: [Bf-committers] [Bf-extensions-cvs] [ff8ac35] master: Merge branch 'master' of git.blender.org:blender-addons

2013-11-18 Thread Bartek Skorupa (priv)
It seems that this "merge" just reverted two of my commits in addons. Should I re-commit? I don't want to create more mess. Bartek Skorupa www.bartekskorupa.com On 18 lis 2013, at 20:21, Maurice Raybaud wrote: > Commit: ff8ac3525a3efc19cc598fe12411084dc2e42464 > Author: Maurice Raybaud > Date:

Re: [Bf-committers] developer.blender.org open!

2013-11-18 Thread Brecht Van Lommel
I added a Todo task for the game engine categories now so I don't forget: http://developer.blender.org/T37522 On Mon, Nov 18, 2013 at 5:33 AM, Brecht Van Lommel wrote: > On Mon, Nov 18, 2013 at 1:34 AM, Mitchell Stokes wrote: >> Another thing, do we need an "OpenGL Error" task type when we have

Re: [Bf-committers] helping with UI module team

2013-11-18 Thread Brecht Van Lommel
Hi, Basically you can jump in and reply to design tasks or bugs that you find interesting. Design tasks are being continuously worked out and you can jump in there and work out a proposal more, unless someone is already on it. Jonathan and William created a bunch of tasks but for most of them have

[Bf-committers] UI project and team

2013-11-18 Thread Sam Vila
Hi, I've been working as an official beta tester for Otoy (Octane Render plugin for Blender) and also these days I'm working in developing an in house game engine integrated into Blender so I'm in charge of the UI aspects by doing our own UI inside Blender to communicate with our game engine. If yo

Re: [Bf-committers] HOWTO transplant development branches coming from git-svn to git.blender.org

2013-11-18 Thread Dalai Felinto
Julien, Thanks for the crazy amount of work you put on it. Stereographers will have you in good account - even though you made it sound as if my branch was the worse user-case for branch migration, but that's fair enough since it was my first time using git for real ;) Even following the instruc

Re: [Bf-committers] Simple Deform modifier setting removed?

2013-11-18 Thread Campbell Barton
This is intentional, having modifiers use absolute coordinates is unusual and weak design - it means you can't take an object and move it to a new location without it changing in some way. If you need a modifier to reference some location (0/0/0 in this case), just add an empty object here and ref

[Bf-committers] Simple Deform modifier setting removed?

2013-11-18 Thread Linus Wiklander
Hi, I noticed that the 'Relative' checkbox on the Simple Deform modifier is missing in 2.69 (It's still there in 2.68a) I didn't read anything about it in the release log, so I was thinking of reporting this as a bug, but it didn't feel like a bug, so I ask here instead. This breaks a lot of files

Re: [Bf-committers] Commiting someone else patches (Re: [4ea79fc] master: Patch T37363: ...)

2013-11-18 Thread Antonio Ospite
On Mon, 18 Nov 2013 06:01:27 +0100 GSR wrote: > Hi, > nore...@git.blender.org (2013-11-18 at 0307.44 +): > > Commit: 4ea79fcdda6523faf875128ef3d6e8a8ecff67c9 > > Author: Joshua Leung > > Date: Mon Nov 18 16:06:31 2013 +1300 > > http://developer.blender.org/rB4ea79fcdda6523faf875128ef3d6e8a8

Re: [Bf-committers] [Bf-blender-cvs] [8f63581] soc-2013-dingto: Merge branch 'master' into soc-2013-dingto

2013-11-18 Thread Brecht Van Lommel
Currently the branch contains the volume rendering code and so it's not fully merged. It could be renamed to something else, I don't really mind. Mainly I just wanted to merge this tricky change I did to see how well it would go with Git. (Also, perhaps we should be doing these commit replies on d

[Bf-committers] UI project and team

2013-11-18 Thread Brecht Van Lommel
Hi all, We are reestablishing a UI team to work on improving the Blender user experience. Note that at the moment we do not have any developers with a lot of time dedicated to working on the UI. So we will start with small, easy to implement topics, or help developers that are already working on f

Re: [Bf-committers] [Bf-blender-cvs] [8f63581] soc-2013-dingto: Merge branch 'master' into soc-2013-dingto

2013-11-18 Thread Sergey Sharybin
I thought Thomas' branch was fully merged? If there're still work which Thomas would love to continue working on, what about not doing it in SoC branch and create more meaningful one? On Mon, Nov 18, 2013 at 2:03 PM, Brecht Van Lommel wrote: > Commit: 8f6358182eaa519d6b17fe61b0f51af7105d5782 >