Re: [Bf-committers] Fwd: Cloth simulation for a robot

2014-03-27 Thread Alex Fraser
On Thu, Mar 27, 2014 at 11:27 PM, fmart wrote: > I've tried to tune all the cloth modifier parameters and also the > collision modifier parameters of the box (of course, stickiness = 0). > Besides, I've thought fill the box to make a solid object, but I think > this is not possible in blender. I'

Re: [Bf-committers] Automated testing

2014-03-27 Thread Campbell Barton
On Fri, Mar 28, 2014 at 3:14 AM, Reed Law wrote: > On 26/03/2014, Bastien Montagne wrote: >> Well, writing tests is not the funniest part of the work, but I agree we >> should have more, esp. since we saw again with 2.70 that getting a large >> amount of users testing even RC's is not an easy thin

Re: [Bf-committers] Automated testing

2014-03-27 Thread W. Nelson
Nice to see automated testing gaining traction.  Like I mentioned in last Sunday's weekly dev chat, it's helpful to have a check off list.  This is especially true when devs are working from different time zones.  If the test check off list is not finalized from reports then the version does not

Re: [Bf-committers] Layers for Images, third phase is completed!!

2014-03-27 Thread W. Nelson
Excellent project Fabio.  Sergey brought up in dev chat that your project could be improved by changes regarding the use of IDs.  I suggest you contact him for more specific information and increasing your odds of getting this into master.  Or after you get it on project.b.o you let him know per

Re: [Bf-committers] Automated testing

2014-03-27 Thread Reed Law
On 26/03/2014, Bastien Montagne wrote: > Well, writing tests is not the funniest part of the work, but I agree we > should have more, esp. since we saw again with 2.70 that getting a large > amount of users testing even RC's is not an easy thing. > > And if this means writing more py wrappers to Bl

[Bf-committers] Fwd: Cloth simulation for a robot

2014-03-27 Thread fmart
Hello everyone, I'm trying to make a cloth simulator for a robotic project using blender. The idea is to have a piece of cloth and manipulate it using some animated boxes as a robot end effectors. Afterwards, extract all the information of the cloth (vertices and faces) The main problem I come