On Thu, Mar 27, 2014 at 11:27 PM, fmart wrote:
> I've tried to tune all the cloth modifier parameters and also the
> collision modifier parameters of the box (of course, stickiness = 0).
> Besides, I've thought fill the box to make a solid object, but I think
> this is not possible in blender.
I'
On Fri, Mar 28, 2014 at 3:14 AM, Reed Law wrote:
> On 26/03/2014, Bastien Montagne wrote:
>> Well, writing tests is not the funniest part of the work, but I agree we
>> should have more, esp. since we saw again with 2.70 that getting a large
>> amount of users testing even RC's is not an easy thin
Nice to see automated testing gaining traction. Like I mentioned in last
Sunday's weekly dev chat, it's helpful to have a check off list. This is
especially true when devs are working from different time zones. If the test
check off list is not finalized from reports then the version does not
Excellent project Fabio. Sergey brought up in dev chat that your project could
be improved by changes regarding the use of IDs. I suggest you contact him for
more specific information and increasing your odds of getting this into master.
Or after you get it on project.b.o you let him know per
On 26/03/2014, Bastien Montagne wrote:
> Well, writing tests is not the funniest part of the work, but I agree we
> should have more, esp. since we saw again with 2.70 that getting a large
> amount of users testing even RC's is not an easy thing.
>
> And if this means writing more py wrappers to Bl
Hello everyone,
I'm trying to make a cloth simulator for a robotic project using
blender. The idea is to have a piece of cloth and manipulate it using
some animated boxes as a robot end effectors. Afterwards, extract all
the information of the cloth (vertices and faces)
The main problem I come