Re: [Bf-committers] Some remarks about the Cloud website ...

2014-04-07 Thread Francesco Siddi
Thanks for this feedback! We are working on it. Francesco On 4 Apr 2014 at 08:28:21, Gaia (gaia.cl...@machinimatrix.org) wrote: Hi; i would like to propose some small improvements for the Cloud Pages which imho make things much more clear to first time visitors:

[Bf-committers] Blender Pyo support ( sound creation )

2014-04-07 Thread Crs Mrn
Hi. Some time ago, I wrote the idea of a Blender Daw component. That idea was met with a lot of disagreement, because coding such a large feature from scratch would require a dedicated developper. Meanwhile, I have found something interesting, that might be a great base for sound digital

Re: [Bf-committers] Question about external Blender interface

2014-04-07 Thread pablo /
Awesome! Thanks for all the info, I'll start digging more. Pablo On Sat, Apr 5, 2014 at 2:37 PM, Toni Alatalo t...@playsign.net wrote: btw there is an existing protocol for these things, TUIO which is for user input over OSC (which the UDP/IP based MIDI-replacement): http://www.tuio.org i

Re: [Bf-committers] Colour Managment

2014-04-07 Thread Tom Wilshaw
Thank you both for your comments; they have given us a lot to think about. Wider gamuts typically will require the clamp not only at the zero luminance level, but also at the upper end for values that have been pushed beyond their sRGB domain. The problem with clamping is that it is an awful

Re: [Bf-committers] Replacing BGL with PyOpenGL

2014-04-07 Thread Mike Pan
As a BGE user, I welcome any upgrade in the graphic pipeline. This sounds like a good idea to modernize BGE's OpenGL capabilities. Will this change require significant work to update the existing add ons that uses the BGL module? Although only Screencast-keys comes to mind. -m On Mon, Apr 7,

[Bf-committers] MinGW-w64 pthread update

2014-04-07 Thread Antony Riakiotakis
Hi, There has been a multitude of fixes to the pthread library of MinGW-w64 recently. All knowns cases for trouble: * Openmp related - includes hangs on rendering with multithread/subsurf and physics baking, * Crashes on painting * Crashes on depsgraph update All seem to function correctly

Re: [Bf-committers] Replacing BGL with PyOpenGL

2014-04-07 Thread Dahlia Trimble
I remember I wanted to use PyOpenGL a while back for a blender addin script idea I was toying with. At the time the support for python 3+ was quire lacking and I was unable to get it to work. I have used PyOpenGL for an earlier project based on python 2.7 and it worked quite well, however there

Re: [Bf-committers] Colour Managment

2014-04-07 Thread Troy Sobotka
On Apr 7, 2014 9:09 AM, Tom Wilshaw tom.wils...@btinternet.com wrote: We think that, from a technical viewpoint, XYZ would be an excellent solution. The main problem we see is that, with the exception of Y, it is not intuitive to artists. A small adjustment to the Z channel just doesn't

Re: [Bf-committers] Colour Managment

2014-04-07 Thread Troy Sobotka
On Apr 7, 2014 9:09 AM, Tom Wilshaw tom.wils...@btinternet.com wrote: We think that, from a technical viewpoint, XYZ would be an excellent solution. The main problem we see is that, with the exception of Y, it is not intuitive to artists. A small adjustment to the Z channel just doesn't