Thanks for this feedback! We are working on it.
Francesco
On 4 Apr 2014 at 08:28:21, Gaia (gaia.cl...@machinimatrix.org) wrote:
Hi;
i would like to propose some small improvements
for the Cloud Pages which imho make things
much more clear to first time visitors:
Hi. Some time ago, I wrote the idea of a Blender Daw component. That idea
was met with a lot of disagreement, because coding such a large feature
from scratch would require a dedicated developper. Meanwhile, I have found
something interesting, that might be a great base for sound digital
Awesome! Thanks for all the info, I'll start digging more.
Pablo
On Sat, Apr 5, 2014 at 2:37 PM, Toni Alatalo t...@playsign.net wrote:
btw there is an existing protocol for these things, TUIO which is for
user input over OSC (which the UDP/IP based MIDI-replacement):
http://www.tuio.org
i
Thank
you both for your comments; they have given us a lot to think about.
Wider
gamuts typically will require the clamp not only at the zero
luminance level, but also at the upper end for values that have been pushed
beyond their sRGB domain.
The
problem with clamping is that it is an awful
As a BGE user, I welcome any upgrade in the graphic pipeline. This sounds
like a good idea to modernize BGE's OpenGL capabilities.
Will this change require significant work to update the existing add ons
that uses the BGL module? Although only Screencast-keys comes to mind.
-m
On Mon, Apr 7,
Hi,
There has been a multitude of fixes to the pthread library of MinGW-w64
recently.
All knowns cases for trouble:
* Openmp related - includes hangs on rendering with multithread/subsurf and
physics baking,
* Crashes on painting
* Crashes on depsgraph update
All seem to function correctly
I remember I wanted to use PyOpenGL a while back for a blender addin script
idea I was toying with. At the time the support for python 3+ was quire
lacking and I was unable to get it to work. I have used PyOpenGL for an
earlier project based on python 2.7 and it worked quite well, however there
On Apr 7, 2014 9:09 AM, Tom Wilshaw tom.wils...@btinternet.com wrote:
We
think that, from a technical viewpoint, XYZ would be an excellent
solution. The
main problem we see is that, with the exception of Y, it is not intuitive
to
artists. A small adjustment to the Z channel just doesn't
On Apr 7, 2014 9:09 AM, Tom Wilshaw tom.wils...@btinternet.com wrote:
We
think that, from a technical viewpoint, XYZ would be an excellent
solution. The
main problem we see is that, with the exception of Y, it is not intuitive
to
artists. A small adjustment to the Z channel just doesn't