This it not necessery. Which platform exactly it is affected on?
On Sat, Apr 26, 2014 at 11:35 AM, PerfectionCat
sindra1961reb...@yahoo.co.jp wrote:
Hi, Devs.
2.70/python/lib/site-packages/.svn folder is included in a zip file of
2.70a distributed in an official site, but is this
We don't assume premultiplied images, we assume float buffers to be
premultiplied and byte buffers to be straight. For as long original PNG
wile is 8bit it should be stored with straight alpha.
Now, if the icon display happens wrong, it's most likely a misconfigured
glBlnedFunc.
Anyway, if
I see, thanks for the correction!
Given that most icon images are pngs with the exception of matcaps which
are jpeg and are assumed to be alpha 1.0, and we use byte storage, then I
guess the blend function is to change here.
___
Bf-committers mailing
Hi all,
Here are the notes from today's meeting in irc.freenode.net #blendercoders.
1) Blender 2.71 targets planning
- Planning and targets overview:
http://wiki.blender.org/index.php/Dev:Doc/Projects
- Campbell Barton: we move to Python 3.4 this week. The platform maintainers
have been
I'm compiling the key responses on the topic, thanks for the great
feedback/comments. Here also some reality checks.
Sorry this is long but i'm trying to wrap the topic up.
Re: baking animation into meshes instead of using a rig:
This might work for uses related*solely* to still picture
On 27.04.2014 22:51, Stefano Corazza wrote:
A negligible fraction of our paying customers is using Blender. Why?
Because you cannot reliably import assets from any other 3D
package/service!! So we are not a stakeholder in the strict sense but
would love to help the students/hobbyists/indie
I thank for an answer.
It is included in blender-2.70a-windows32.zip/blender-2.70a-windows64.zip
distributed in an official site.
I do not understand it about the package of other OS's.
Because there is it, some problem does not occur, but does not want to only
leave an unnecessary thing.
I
Just curious..
Would it not be possible to include a generic sub-process/pipe
import/export feature in blender. This would allow an external utility to
be run (transparent to the user, once install) which would be given the
filename (and/or sent the data via the stdio pipe) and in return it would