Re: [Bf-committers] Importing Assets: FBX VS Collada

2014-04-28 Thread Chad Fraleigh
On Sun, Apr 27, 2014 at 11:29 PM, Toni Alatalo wrote: > @Chad yes that is possible, it was discussed on IRC the other day and > Ton dismissed (I think sanely) due to it being too difficult for > people to install the separate converter (for FBX for example) due to > the licenses preventing the di

Re: [Bf-committers] Importing Assets: FBX VS Collada

2014-04-28 Thread Campbell Barton
On Mon, Apr 28, 2014 at 6:48 PM, Chad Fraleigh wrote: > On Sun, Apr 27, 2014 at 11:29 PM, Toni Alatalo wrote: > >> @Chad yes that is possible, it was discussed on IRC the other day and >> Ton dismissed (I think sanely) due to it being too difficult for >> people to install the separate converter

Re: [Bf-committers] Importing Assets: FBX VS Collada

2014-04-28 Thread Ton Roosendaal
Hi, I've investigated the FBX SDK license 2-3 years ago, and it is inappropriate to use for many reasons. Just the main reasons: 1) Autodesk wants every user to register at their site, and we are held responsible for that. 2) For libre/open source projects, the end user license is restricted t

Re: [Bf-committers] Importing Assets: FBX VS Collada

2014-04-28 Thread Ton Roosendaal
Hi, > (every Autodesk software exports proper Collada!!) What I heard is the opposite. Natively Maya/Max support(ed?) only broken versions of Collada. You have to install the opencollada plugin to get things to "work". We use opencollada too, which is not in active development much. Bugs dont

Re: [Bf-committers] Importing Assets: FBX VS Collada

2014-04-28 Thread Ton Roosendaal
Hi, BTW: what happened to this? We had Collada projects in 2011/2012 for animation: http://wiki.blender.org/index.php/User:Phabtar/Full_COLLADA_Animation_Support_for_Blender http://wiki.blender.org/index.php/User:Phabtar/Improve_COLLADA_constrained_animations_and_Morph_animation_support. -Ton-

Re: [Bf-committers] Importing Assets: FBX VS Collada

2014-04-28 Thread Gaia
Both projects have been added to the Collada module. -gaia- On 28.04.2014 13:29, Ton Roosendaal wrote: > Hi, > > BTW: what happened to this? > > We had Collada projects in 2011/2012 for animation: > > http://wiki.blender.org/index.php/User:Phabtar/Full_COLLADA_Animation_Support_for_Blender > http:

Re: [Bf-committers] Importing Assets: FBX VS Collada

2014-04-28 Thread Ton Roosendaal
Hi, OK I remember again :) This was for export only - saving Collada files in Blender with animation. I talked to Bastien, and he thinks importing fbx (character with animation) should be possible in not too much time. That only based on symmetrical testing first (blender exports, blender read

[Bf-committers] The Blender Cloud (advertising video) request for review

2014-04-28 Thread Gaia
A few days ago Gabriel Hackett made a Blender Cloud advertising video. http://www.youtube.com/watch?v=1QUmbQRiaHU I would like to ensure that the given information in that video is all correct. Hence it would be fine if someone from the Blender Cloud team could review and verify the correct

[Bf-committers] [patch] About translating sequences in the sequencer preview by drag'n drop

2014-04-28 Thread Jehan Pagès
Hi all, I did implement translating sequences directly in the sequencer preview by mouse drag'n drop some time ago: https://developer.blender.org/T34064 It follows blender convention (either clicking with your select mouse button, be it right or left, or starting with 'g' shortcut. It also takes