Re: [Bf-committers] [Bf-blender-cvs] [bbd6113] master: Freestyle: Added .new() and .remove() methods to the Linesets collection type.

2014-05-11 Thread Thomas Dinges
This breaks compilation on gcc, raised a concern here: https://developer.blender.org/rBbbd611362c9ae0b02a25e960866f4f29227b5457 Am 11.05.2014 10:58, schrieb Tamito Kajiyama: Commit: bbd611362c9ae0b02a25e960866f4f29227b5457 Author: Tamito Kajiyama Date: Sat May 10 23:35:17 2014 +0900

[Bf-committers] Blender developers meeting, May 11, 2014

2014-05-11 Thread Ton Roosendaal
Hi all, Here are the notes from the today's meeting in irc.freenode.net, #blendercoders. 1) Blender 2.71 targets - Planning is still the same: http://wiki.blender.org/index.php/Dev:Doc/Projects - Move to Python 3.4 is done now for all platforms. Sergey Sharybin checks on numpy for MSVC 2008

Re: [Bf-committers] Blender developers meeting, May 11, 2014

2014-05-11 Thread Ton Roosendaal
Hi, Last minute suggestion: make a splash with cool game character + provide the blend to export it. -Ton- Ton Roosendaal - t...@blender.org - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A

Re: [Bf-committers] Blender developers meeting, May 11, 2014

2014-05-11 Thread Dalai Felinto
Last minute suggestion: make a splash with cool game character + provide the blend to export it. And make all its shaders with Cycles, baked as Combined :) ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Blender developers meeting, May 11, 2014

2014-05-11 Thread Jeffrey H
Rendered with motion blur, too. On Sun, May 11, 2014 at 9:53 AM, Dalai Felinto dfeli...@gmail.com wrote: Last minute suggestion: make a splash with cool game character + provide the blend to export it. And make all its shaders with Cycles, baked as Combined :)

Re: [Bf-committers] API comments (doxygen use?)

2014-05-11 Thread Sergey Sharybin
Personally i'm not so much fond of using automatic docs generation layouts in code. They might make things easier to parse with automated system, but certainly does not help human readability. Would rather avoid making it some sort of global obligation to use. As for the syntax used for comments,

Re: [Bf-committers] API comments (doxygen use?)

2014-05-11 Thread Joshua Leung
Hi Campbell, My position on these matters is as follows: 1) IMO, the syntax in question has clear benefits [1] over most of the other documentation/markup techniques available now. Obviously I am biased about this. Having said that, barring compelling alternatives, I maintain the view that this

Re: [Bf-committers] API comments (doxygen use?)

2014-05-11 Thread Campbell Barton
General comments for moving to a new documentation markup: To be honest, I see no value in changing to some different markup at this point. Searching Blender's code for \param gives 2801 hits, is it _really_ worth to move all these to some other format? While Im not especially a fan of