[Bf-committers] GHOST improvements (proposal)

2014-06-16 Thread Fazekas László
Dear team, This as an early attempt to start a discussion about the following feature. I don't know yet how much time I can afford into this in the next months but I'm going to start a development about the followings in a local branch. If it fits somehow into the official development plans,

Re: [Bf-committers] Website Idea, Feedback Appreciated

2014-06-16 Thread gandalf3
What about using node groups? You can select a bunch of nodes and press Ctrl+G to make them into a group. You can then add the group from the Shift+A menu. On 06/15/14 06:37, Johnny Matthews wrote: Well the idea comes out of a smaller script that I'm working on (mainly for myself at the

[Bf-committers] Blender 2.71 RC2 AHOY!

2014-06-16 Thread Sergey Sharybin
Hi, Some crucial fixes has been done and we're to do RC2 now. This time we'll try another strategy of AHOY to avoid re-tagging (Git doesn't really like re-tagging). So the idea is to build from the branch and once we know RC2 is built all fine we'll do a tag and drop the branch. That's not much

[Bf-committers] 2.71 Call for Docs

2014-06-16 Thread Gavin Howard
All, Ton has graciously allowed me to take on the role of documentation support. What this means, as I understand it, is that I get the job of gathering all raw documentation from developers and artists ahead of a release and turning it into something useful on the wiki. I believe that this means

Re: [Bf-committers] 3d LUT in Blender

2014-06-16 Thread Troy Sobotka
On Jun 15, 2014 7:52 AM, Adriano Oliveira adriano.u...@gmail.com wrote: Where and how? Via OpenColorIO's configuration. Feel free to contact me off-list directly if you need assistance. With respect, TJS ___ Bf-committers mailing list