[Bf-committers] New camera preset: Blackmagic Pocket Cinema Camera

2014-08-11 Thread Sam Vila
The sensor size is 12.48mm x 7.02mm. I can only see the width size on the templates for cameras in Blender, why is not displaying the height as well? Is that correct? The width for template of the other Blackmagic camera is 15.81mm but doesn't show any height. In any camera shows the height only

Re: [Bf-committers] New camera preset: Blackmagic Pocket Cinema Camera

2014-08-11 Thread Daniel Salazar - patazstudio.com
Yeah we got permission to do it. I have rights too. Can you give me the exact sensor size in both height and width? Daniel Salazar patazstudio.com On Mon, Aug 11, 2014 at 11:09 AM, Sam Vila wrote: > Hi Daniel, are you talking about Sebastian König? Do he has rights to > commit this? > > Thanks.

[Bf-committers] New camera preset: Blackmagic Pocket Cinema Camera

2014-08-11 Thread Sam Vila
Hi Daniel, are you talking about Sebastian König? Do he has rights to commit this? Thanks. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Build Error Cmake

2014-08-11 Thread Sergey Sharybin
That's not a direct influence of this commit, it's some correlation between SIMD headers included by Cycles and SIMD headers included by CLEW, plus it's something caused by your CFLAGS most likely. Also the issue is happening in the AVX header from GCC, not in the blender files.. So far i can't re

Re: [Bf-committers] Build Error Cmake

2014-08-11 Thread Daniel Salazar - patazstudio.com
Hi, a follow up on this. The build error happened since https://developer.blender.org/rB77b7e1fe9abb882b7bd1d60f5273e03f079d8a54 br, Daniel Salazar patazstudio.com On Fri, Aug 8, 2014 at 12:46 AM, Daniel Salazar - patazstudio.com wrote: > Yo, I've been getting this error on cmake on OpenSuse 12

Re: [Bf-committers] "Show wire" as a global toggle as opposed to per-object ?

2014-08-11 Thread Pablo Vazquez
Hi! Thanks Greg for answering. Indeed Amaranth 0.9.4 is the latest, both on my own repo and in Blender addons_contrib. If you're using Blender from buildbot you probably have it already. Otherwise you can install 0.9.4 from https://github.com/venomgfx/amaranth/archive/master.zip I have to update

Re: [Bf-committers] "Show wire" as a global toggle as opposed to per-object ?

2014-08-11 Thread Hadrien Brissaud
Well, for some reason it's not there in 0.9. Thanks a bunch ! Hadrien On 11 August 2014 23:00, Greg Zaal wrote: > Using Amaranth 0.7.4 (doubt it's the latest): > http://i.imgur.com/DJt0OIH.png > > Would appreciate if this conversation could be continued off the mailing > list :) > > > On 11 Au

Re: [Bf-committers] "Show wire" as a global toggle as opposed to per-object ?

2014-08-11 Thread Greg Zaal
Using Amaranth 0.7.4 (doubt it's the latest): http://i.imgur.com/DJt0OIH.png Would appreciate if this conversation could be continued off the mailing list :) On 11 August 2014 15:57, Hadrien Brissaud wrote: > Of course ! I created a bunch of primitives to test this out but still it > doesn't s

Re: [Bf-committers] "Show wire" as a global toggle as opposed to per-object ?

2014-08-11 Thread Daniel Salazar - patazstudio.com
Dunno, maybe Pablo knows Daniel Salazar patazstudio.com On Mon, Aug 11, 2014 at 7:57 AM, Hadrien Brissaud wrote: > Of course ! I created a bunch of primitives to test this out but still it > doesn't show... > > > On 11 August 2014 22:55, Daniel Salazar - patazstudio.com > wrote: > >> Do you hav

Re: [Bf-committers] "Show wire" as a global toggle as opposed to per-object ?

2014-08-11 Thread Hadrien Brissaud
Of course ! I created a bunch of primitives to test this out but still it doesn't show... On 11 August 2014 22:55, Daniel Salazar - patazstudio.com wrote: > Do you have objects in your scene? > Daniel Salazar > patazstudio.com > > > On Mon, Aug 11, 2014 at 7:43 AM, Hadrien Brissaud > wrote: >

Re: [Bf-committers] "Show wire" as a global toggle as opposed to per-object ?

2014-08-11 Thread Daniel Salazar - patazstudio.com
Do you have objects in your scene? Daniel Salazar patazstudio.com On Mon, Aug 11, 2014 at 7:43 AM, Hadrien Brissaud wrote: > Well I activated Amaranth and all the stuff popped up but this one's > definitely not there. Nothing new under "display". I scoured the entire > interface and I can't find

Re: [Bf-committers] "Show wire" as a global toggle as opposed to per-object ?

2014-08-11 Thread Hadrien Brissaud
Well I activated Amaranth and all the stuff popped up but this one's definitely not there. Nothing new under "display". I scoured the entire interface and I can't find it... maybe in an earlier version ? On 11 August 2014 22:36, Daniel Salazar - patazstudio.com wrote: > In Amaranth find it in t

Re: [Bf-committers] "Show wire" as a global toggle as opposed to per-object ?

2014-08-11 Thread Daniel Salazar - patazstudio.com
In Amaranth find it in the N sidebar under "Display" Daniel Salazar patazstudio.com On Mon, Aug 11, 2014 at 7:21 AM, Hadrien Brissaud wrote: > Woaw, these tools look amazing, thanks a lot ! I can't find the specific > feature though, and it doesn't seem to be listed on the homepage either. > I'l

Re: [Bf-committers] "Show wire" as a global toggle as opposed to per-object ?

2014-08-11 Thread Hadrien Brissaud
Woaw, these tools look amazing, thanks a lot ! I can't find the specific feature though, and it doesn't seem to be listed on the homepage either. I'll keep looking, it must be in there, somewhere ! Gracias ! Hadrien On 11 August 2014 21:58, Daniel Salazar - patazstudio.com wrote: > Oh and als

Re: [Bf-committers] "Show wire" as a global toggle as opposed to per-object ?

2014-08-11 Thread Daniel Salazar - patazstudio.com
Oh and also Amaranth which is included in Blender addons has the global wireframe feature you want http://pablovazquez.org/amaranth/ cheers Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/m

[Bf-committers] Branch naming

2014-08-11 Thread Sergey Sharybin
Hi, Basically this mail is caused by the tendention of using temp_ frefix too often in my opinion. Namely temp_custom_loop_normals doesn't seem to be so much temp actually. I'm fine with having some temp branches where you just clean some stuff up just before the merge or so. But such branches' T