FabricEngine is giving away 50(!) free licenses to studios:
http://fabricengine.com/fabric50/
With that in mind I really think Blender should become able to make use of that,
by implementing their Splice solution:
http://fabricengine.com/splice/
Any thoughts on that? Maybe we should start a
OK just to end this discussion and for anyone that encounters this
same problem. It was because I had march=native flags wich forced
global avx - Sergey
cheers!
Daniel Salazar
patazstudio.com
On Mon, Aug 11, 2014 at 9:39 AM, Sergey Sharybin sergey@gmail.com wrote:
That's not a direct
Well, the thing is -- i'm just not sure why the compilation error happened
and i can not reproduce it either.
All this doesn't mean there's no issues (there 's always a room for
annoying platform-specific issues) and ideally enabling such an
optimizations shouldn't cause such a bugs, so if
Hi,
Can we also get a preset for the Blackmagic Production camera 4K at the
same time? I'll get some test shots from that camera later this month.
The sensor is 21.12mm x 11.88mm
I can only see the width size on the templates for cameras in Blender, why is
not displaying the height as well? Is
Hi Ejner,
I agree, we should have the width and the height as well, it's kind of
confusing just having one but not the other one. The 4K version would be a
good addition as well.
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I don't think the tracking algorithm uses the sensor height, but as I
mentioned, the normal camera presets in the properties editor does show
both sensor width and height (horizontal/vertical sensor fit), for
calculating the horizontal and vertical FOV.
Here's the presets for the original BMCC:
Hi,
Why not include Oculus Rift support? Unreal has it, Unity has it and many
others as well. This guy is showing how to make Blender compatible with
Oculus Rift:
http://lubosz.wordpress.com/2013/06/26/oculus-rift-support-in-blender-game-engine/
Would be interesting if the Blender Foundation
Hi Mitchell,
Have a look to this:
https://github.com/lubosz/python-rift/blob/master/LICENSE
This would work for the BGE? if so do you think you could start reviewing
this and provide official support for Blender?
Appreciate your response. Thanks.
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