Re: [Bf-committers] access selection order via Python (Ton Roosendaal)

2015-02-26 Thread Martin Pyka
Dear Ton, thx for the response. That info is not used by tools in Blender nor is it foreseen to be coded. I also think it's bad practices for tools to require that (especially when it's not visualized and not generic applicable). I respectfully disagree with that. It could be useful for

Re: [Bf-committers] access selection order via Python (Ton Roosendaal)

2015-02-26 Thread Fazekas László
Just an idea: perhaps you can get this selection order information if you analyze the contents of the undo buffer. Bests, Fazek 2015-02-26 20:34 keltezéssel, Martin Pyka írta: Dear Ton, thx for the response. That info is not used by tools in Blender nor is it foreseen to be coded. I also

[Bf-committers] Custom Render uses native Blender Internal shader node system

2015-02-26 Thread Alexander Romanov
Hello everyone! I am making a Custom Render for our engine(Blend4Web), that uses native Blender Internal shader node system. I've met a problem of enabling support for this NodeTree type for my custom render using only python. This issue can be solved by adding my id into the

Re: [Bf-committers] access selection order via Python

2015-02-26 Thread Ton Roosendaal
Hi, That info is not used by tools in Blender nor is it foreseen to be coded. I also think it's bad practices for tools to require that (especially when it's not visualized and not generic applicable). There are good ways to go around that. Code it as atomic operators doing incremental steps