i also cannot stress how imiportant it is to have super detailed
documentation
and super detailed tutorials
so that anyone can write addons and stuff.
oh my god itll rock
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we need to have some kind of audio framework thats cross platform in
assembly or c so we can write really nice custom guis and stuff for
synthesizers! audio synthesizers with super low latency audio under blender
is good.
and even blender recording studio would be nice.
and do dsp tutorials for
will you write developer tutorials and documentation
so that we the end user can customify our blender installs for max fun
you can do maths tutorials and circuit tutorials for lights and stuff and
curved line math tutorials and physics of fluids and stuff.
this way we can add more dynamic
The documentation is currently ongoing with updates. You can help make it
better.
http://blender.org/manual/
http://www.blender.org/documentation/
On Mar 21, 2015 8:22 AM, Alan Armour aarm...@cipmail.org wrote:
i also cannot stress how imiportant it is to have super detailed
documentation
and
Hi,
Noting new features in the release logs is apparently not popular. ;)
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75
There have been several changes to master in all all kinds of areas
since 2.74, e.g. Mesh Tools, 3D Viewport, BGE
None of them are mentioned yet.
I am not
This fix should be backported to 2.74
2015-03-21 14:46 GMT+01:00 Sybren A. Stüvel nore...@git.blender.org:
Commit: d21018b3340496865626b279852159347ac9c102
Author: Sybren A. Stüvel
Date: Sat Mar 21 14:42:57 2015 +0100
Branches: master
I seem to remember that the 3D cursor positioning was made into a modal
operator in 2.72
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Feature_Videos
However this doesn't seem to be the case. What happened to this feature?
--
-gandalf3
I liked that feature as well since the 3D cursor doesn't actually show up
aligned well relative to the 2D cursor when clicked. Unfortunately it was
reverted, don't know why.
On Sat, Mar 21, 2015 at 11:48 AM, gandalf3 zzyx...@gmail.com wrote:
I seem to remember that the 3D cursor positioning
If I'm not mistaken I think I found it:
https://developer.blender.org/rB6f6347e4372770d57a932cf2c390be8489146a76
Looks like it caused some issues :/
On 03/21/15 14:18, Marc Dion wrote:
I liked that feature as well since the 3D cursor doesn't actually show up
aligned well relative to the 2D
frequently I will add a empty or a plane, and move either verticies or
empties to locations I want to use for a transform,
On Mar 21, 2015 2:24 PM, gandalf3 zzyx...@gmail.com wrote:
If I'm not mistaken I think I found it:
https://developer.blender.org/rB6f6347e4372770d57a932cf2c390be8489146a76
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