It is interesting, there have been other attempts at this.
Html5/webgl is going to kill all these plugins since it runs out of the
box. Most users are lazy or unwilling to install browser plugins.
Blender can already publish games to html5 that run without the need of any
browser plugins.
After more than 3 years of Blender API usage for 3D scene export,
Blend4Web team would like to suggest a solution for a simple and fast 3D
mesh preparation for the export. We have been using a similar approach
for approximately a year and have a good speedup for our large scenes,
that are
Hey,
There are quite a few of submitted patches which are assigned to someone
but which has some unclear state. Please go over patches assigned to you
and make it clear what's the status is.
And one more thing, there's quite a few of BGE patches in the code review,
can BGE team have some review
I believe this is totally worth discussion too :)
My comments:
- WARN (in addition to INFO and ERROR) - seems good, though I would
associate the yellow triangle we already have with 'WARN' and something
more red with 'ERROR'
- RESET (Reset to defaults) - is FILE_REFRESH not good for this?
-
FBX supports custom props… But I’m not quite sure you want to use this
nightmare to “read in with own scripts”. :|
Le 08/05/2015 17:25, Torsten Mohr a écrit :
Hello,
under Object = Custom Properties =Add i can add own properties.
I'd like to export a blender scene to any format that i could
Correct, this binary format will need some deeper investigation before i can
extract some data from it.
Would it be feasible to extend Collada?
Am Freitag, 8. Mai 2015, 17:35:48 schrieb Bastien Montagne:
FBX supports custom props… But I’m not quite sure you want to use this
nightmare to “read
Good Idea, but better would be custom icons. As you said, every addon
has it's own need. Using one icon for different purpose is really
disturbing for the user. I can't believe we have volumetrics and SSS and
can't load an external png file for custom icons in 2015.
Le 08/05/2015 17:00, Ines
I agree custom icons would be more versatile and fill a need, but I also think
a good set of default icons can ease the lives of a lot of devs. It's just
cumbersome to have to worry about icons, especially if you want to match the
existing ones' style somewhat.
Icons like weld/ connect, up-
Hi;
Below i propose a few new Icons for general purpose.
Actually i have named the icons with general purpose in mind,
so they are not bound to a specific usecase:
- WARN (in addition to INFO and ERROR)
- RESET (Reset to defaults)
- NEUTRAL (for the neutral element, e.g.: 0, 1, identity matrix,
*my silly phone auto corrected liberary into literary
On May 8, 2015 7:44 PM, Jacob Merrill blueprintrand...@gmail.com wrote:
In a game called armored core, you made icons using a set of generic
shapes and a number of layers and adjustments like scale, color, invert
pattern, etc. this way a
In a game called armored core, you made icons using a set of generic shapes
and a number of layers and adjustments like scale, color, invert pattern,
etc. this way a small literary can make almost any icon.
maybe have a little icon builder?
On May 8, 2015 3:43 PM, Jambay jam...@cox.net wrote:
I don't have an answer, but do have a suggestion. First, and foremost, I
agree that this needs work/discussion. I would propose a master set of
icons for core Blender features, that others may use as well. Additionally,
a general set, still common to Blender operations, but commonly accepted
Honestly after trying to invent some custom icons
for our website i finally gave up on this because its really not
an easy task to create a good (meaningful) icon and keep
compatible with the common style of the rest of the application.
Also, think of 2 Addons which use different icons for the
Hi, this week Julian and me setup a page which attempts to address
some of the common questions we get about Blender development.
Its handy to be able to link users to this instead of explaining each
time the topics raised.
http://wiki.blender.org/index.php/Dev:Doc/AskUsAnything
This page handle
This *is* worth discussing, but is this a bit off topic here? I think this
list is mainly supposed to be for developers working on current blender
projects (if I'm not mistaken) and this UI topic tends to inflame some
people, either way we should be careful here. :)
To address a point or two...
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