Re: [Bf-committers] F-Stop

2015-05-21 Thread Ejner Fergo
Hi again, So the defocus node reads the necessary values needed to calculate an fstop from the camera, but then why isn't it physically correct? I am also very confused about the added max blur, which is why I call this node a purely creative node, and not a 1-to-1 fstop node. When I set the

Re: [Bf-committers] VSE render times really huge!

2015-05-21 Thread Knapp
On Thu, May 21, 2015 at 2:00 PM, Troy Sobotka troy.sobo...@gmail.com wrote: It is also worth noting that some encoding schemas will see a degradation in quality when encoding across threads. With respect, TJS As a user and an artist, I have to say that this whole encoding thing is really

Re: [Bf-committers] VSE render times really huge!

2015-05-21 Thread Troy Sobotka
It is also worth noting that some encoding schemas will see a degradation in quality when encoding across threads. With respect, TJS ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] General purpose icons for Blender Addons?

2015-05-21 Thread Marc Dion
Perhaps some of you may be interested in the following page posted by a person working on custom icons for Addons. http://blenderscripting.blogspot.co.uk/2015/05/custom-icons-in-blender-add-on-scripts.html On Fri, May 8, 2015 at 3:43 PM, Jambay jam...@cox.net wrote: I don't have an answer, but

Re: [Bf-committers] VSE render times really huge!

2015-05-21 Thread Nkansah Rexford
If you're not looking for an open source version (an not entirely free to use) application, you an try Lightworks. You get almost everything except you can't export to more than 720p unless you subscribe. On May 21, 2015 05:07, Knapp magick.c...@gmail.com wrote: On Thu, May 21, 2015 at 12:04

Re: [Bf-committers] VSE render times really huge!

2015-05-21 Thread David McSween
While it seems quick in ios devices that have encoder chips effectively acting as task specific gpu (oxymoron? ). I believe that fcpx is also faster being 64bit multi threaded. Cheers, David Mcsween On 21 May 2015 20:55, Ton Roosendaal t...@blender.org wrote: Hi, The guy exported a 1 hour

Re: [Bf-committers] VSE render times really huge!

2015-05-21 Thread Sergey Sharybin
Sure we should enable threading for the codecs which supports this. It is relatively easy to do in BKE_ffmpeg_preset_set(). GPU i'm not sure will make much sense for blender, copying frames back-n-forth will kill performance. But could give some speedup for high resolution perhaps. One more

Re: [Bf-committers] VSE render times really huge!

2015-05-21 Thread Ton Roosendaal
Hi, The guy exported a 1 hour video to a new encoding, which took 6 hours. Isn't that expected? To put things in perspective, read about Adobe users complaining about the same: https://forums.adobe.com/thread/1506298 My only non-OS experience with re-encoding is Apple iMovie, and man that's

[Bf-committers] Playback of 25% Proxies is slower than with 50%

2015-05-21 Thread Björn Sonnenschein
Hello all! While I was trying to edit a multicamera recording of a concert, I faced an unexpected behaviour: There were four shots in the timeline and for each one there was, beneath a preview window set to channel 0, a separate preview window set to show only the clip's channel. It is known