Face groups would be nice, but for now until something more dedicated to the task comes along, materials work well for selecting and deselecting face groups.
Edge-groups would be super useful since they can be used to quickly remove control loops and insets once textures have been baked. The high-poly model can then be reduced back to a low-poly model with a few button presses if someone gets edge groups working. It would super easy to reduce models this way if there was an option to automatically add loop-cuts(Ctrl-r) as well as insets to the group without having to go back and forth to assign them into a group as they are added when building the low-poly model up into a high-poly model for texture baking. On Fri, Jul 3, 2015 at 8:17 PM, Duarte Ramos <duarte_ra...@sapo.pt> wrote: > As a user I have though about this many times before, along with 'Face > Groups" too. This would very definitely be an awesome addition. > If modifiers could access this information this could open up lots of > very interesting options and "procedural workflows". > I would also very much like to see this clean up and unify all those > edge tags like "Mark Seam", "Mark Sharp", "Mark crease" or "Mark > Freestyle" under one generic edge group that would be used instead for > that purpose. > > On 03-07-2015 15:20, Marc Dion wrote: > > It's an often requested feature. :) > > > > On Fri, Jul 3, 2015 at 6:47 AM, Luke Magill <luke.mag...@gmail.com> > wrote: > > > >> Hey there, > >> > >> I was wondering what people think of the concept of "Edge Groups"? An > edge > >> group would be just like a vertex group except that it selects edges > >> instead of vertices. > >> > >> Imagine a plane (4 vertices). Lets say you want to do a soft body > >> computation using soft body springs. If you put all four vertices into > a VG > >> and use that VG, the algorithm will select all of the edges. But what if > >> you only want two parallel edges? Or what if you want 3 edges and not a > >> third? There is no way to specify this. > >> > >> Would people be opposed to me adding an "edge group" system similar to > the > >> "vertex group" system? > >> > >> Thanks, > >> > >> Luke > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers