Hi all,
I was very eager to try out the new node alignment feature by Julian Eisel.
But when I try to compile I get the following error:
blender-git/blender/source/blender/bmesh/operators/bmo_connect_pair.c:244:13:
error:
implicit declaration of function 'state_link_find' is invalid in C99
Needs an #ifdef DEBUG / #endif around that BLI_assert statement.
On Sun, Aug 2, 2015 at 7:04 AM Jasper van Nieuwenhuizen <
jaspervannieuwenhui...@gmail.com> wrote:
> Hi all,
>
> I was very eager to try out the new node alignment feature by Julian Eisel.
> But when I try to compile I get the follo
Hi all,
Here are the notes from today's meeting in irc.freenode.net #blendercoders.
1) Upcoming 2.76 release
- OpenSubdiv: an essential fix was made by the Pixar team, we we can move on.
(3.0.1 will be out soon).
Unfortunately 3.0 has no UV texture support yet, will be in 3.1 later this year.
Who's doing the viewport optimization work? I have some experience here.
The key thing is to limit OpenGL commands, and also the data sent per-frame
to the GPU. It might also be a good idea to move the simpler deform
modifiers into vertex shaders (and make sure to use a node system--it's
actually
What might work is detecting if the final derived mesh has any users
outside the draw code, and if it does not then it may be possible to
use some sort of shader and do the calculation there. If it does, then
we will be needing the full result anyway, so we can just upload that
and skip the vertex
> - Reminder: anyone who wants to add something that affects users or other
> developers (APIs):
> always make a nice doc! *Before the commit* Even when you think it's not
> interesting (like optimizing).
> Blender work is interesting to share by default! :)
I don't want to quibble here but this