Hahah! Thanks guys for such a positive feedback!
OpenSubdiv is becoming official feature, so sure enough all the bugs you
ever encounter are to be reported to regular bug tracker at
developer.blender.org.
P.S. Some bugs might be considered a TODOs. But those will be listed in the
wiki page.
On W
Hey everyone,
Just another quick update.
OpenSubdiv is now enabled by default and i've just poked buildbots to
deliver latest builds.
There are some last-minute issues appeared, most of them i've fixed. Two
remained ones:
- Selection is quite slow, workaround is to go to user Preferences ->
Sys
thanks!!!
2015-08-05 13:28 GMT-04:00 Sergey Sharybin :
> Hey everyone,
>
> Just another quick update.
>
> OpenSubdiv is now enabled by default and i've just poked buildbots to
> deliver latest builds.
>
> There are some last-minute issues appeared, most of them i've fixed. Two
> remained ones:
>
Those must be the issues I've run into. Thanks, Sergey!
On 08/05/2015 10:28 AM, Sergey Sharybin wrote:
> Hey everyone,
>
> Just another quick update.
>
> OpenSubdiv is now enabled by default and i've just poked buildbots to
> deliver latest builds.
>
> There are some last-minute issues appeared, m
The hash function seq_hash_render_data() in
blender/source/blender/blenkernel/intern/seqcache.c includes a value
shifted 32 bits for a 32-bit int.
static unsigned int seq_hash_render_data(const SeqRenderData *a)
{
unsigned int rval = a->rectx + a->recty;
. . .
rval ^= ((a->scene->r.views