Re: [Bf-committers] building with opensubdiv using mingw

2015-09-23 Thread Campbell Barton
On Thu, Sep 24, 2015 at 10:04 AM, Yousef Harfoush wrote: > i do understand the developers reason not to support mingw, but still there > is good reasons to support it, have anyone tried the new mingw 4.9 or 5.x > builds, it resolves many issues. Since MinGW isn't used for official builds, it's

Re: [Bf-committers] Quiet ASAN LeakSanitizer reports with debug builds

2015-09-23 Thread Campbell Barton
Note that disabling Python's custom allocator stops these leak messages too, eg: ./configure --prefix=/opt/py34 --with-pydebug --without-pymalloc --enable-shared @Jacob Merrill, if you find reproducible leaks in the BGE you can report them to the tracker. The Game-Engines LibLoad shouldn't be

Re: [Bf-committers] building with opensubdiv using mingw

2015-09-23 Thread Yousef Harfoush
i do understand the developers reason not to support mingw, but still there is good reasons to support it, have anyone tried the new mingw 4.9 or 5.x builds, it resolves many issues. a separate question, why mingw lib folder is under 1 GB while i'm at more than 6 GB for vc12 and still downloadi

Re: [Bf-committers] building with opensubdiv using mingw

2015-09-23 Thread Mike Erwin
Ok Sergey and Cezary, you've given good reasons to keep MinGW as a working alternative on Windows. GCC vs Clang produce similar performance on Linux (with GCC a little bit better). That's the only platform I've used that supports both compilers out of the box, so haven't compared on other platforms

Re: [Bf-committers] building with opensubdiv using mingw

2015-09-23 Thread Cezary Kopias
I`m using mingw on a daily basis in my amateur 'production' (some things don't work but its nothing that I am using) ... ...its the same story every time: 1. its faster (cycles cpu render, booleans = linux speed) 2. its compact and portable. We have now OpenSubD... next is OpenVDB, Ptex... and af

Re: [Bf-committers] building with opensubdiv using mingw

2015-09-23 Thread Sergey Sharybin
This is true, but it's not all truth :) For a long time gcc even from mingw was producing much better assembly than msvc. Even today msvc requires some annoying poking around with all sort of weird and wonderful workarounds forbetter performance. Plus it's a bit slow about all the language extensi

Re: [Bf-committers] building with opensubdiv using mingw

2015-09-23 Thread Mike Erwin
With Visual Studio now free (as in beer) for small teams and open source projects, that takes away one major reason to keep using MinGW. Yes Visual Studio is a much larger beast than any command-line compiler, but it's pretty nice to use. Mike Erwin musician, naturalist, pixel pusher, hacker extra

Re: [Bf-committers] Blender Grant for sponsored development

2015-09-23 Thread Duarte Ramos
Hello Ton, thanks for the thorough response. When I said 'hire' i meant more in the lines of guidance or mentoring, not so much in a legally binding kind of contact with deliverables and deadlines , in hindsight it was probably a bad choice of words. I also totally underestimated the legal or f

[Bf-committers] Blender 2.76 RC2 release AHOY!

2015-09-23 Thread Sergey Sharybin
Hi, Tonight we're ready for the second release candidate for 2.76 series. Information for platform maintainers: - Branch: blender-v2.76-release - Branch hash: e24ea81d65416d778ded6c7b9698dd673e2ed6b9 - Locale hash: a38d70126e8df6c7e091ef49b401e0709606e866 - Addons hash: 0eef469a5d444f396152376a4

Re: [Bf-committers] Blender Grant for sponsored development

2015-09-23 Thread Ton Roosendaal
Hi Duarte, In situations like you describe, it's best if a developer contacts you directly to discuss work assignments, targets and invoicing. You can always contact me (in person) to get background information to be confirmed for developers who contact you. Software contracting and support is

Re: [Bf-committers] building with opensubdiv using mingw

2015-09-23 Thread Campbell Barton
MinGW has been in (semi) broken state for some months now, since some libraries are missing. This is noted on the build page: http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Windows/MinGW/CMake On Wed, Sep 23, 2015 at 4:24 PM, Sergey Sharybin wrote: > There's currently no precompiled