Re: [Bf-committers] Hide selection

2015-10-08 Thread Campbell Barton
Questions about Blender basics are better asked community support sites, such as: http://blender.stackexchange.com or http://blenderartists.org/forum/ You can get an idea about some of Blender features from the manual too. eg: https://www.blender.org/manual/editors/outliner.html On Fri, Oct 9, 20

Re: [Bf-committers] Hide selection

2015-10-08 Thread David Lewis
Okay, thank you for the information On Oct 9, 2015 12:16 AM, "Duarte Ramos" wrote: > Select Objects > [H] key for hide selection or [Alt+H] to un-hide both > in object or edit mode. > This is a developer mailing list, these kind of user questions are > probably better suited for a user forum. > >

Re: [Bf-committers] Hide selection

2015-10-08 Thread Duarte Ramos
Select Objects > [H] key for hide selection or [Alt+H] to un-hide both in object or edit mode. This is a developer mailing list, these kind of user questions are probably better suited for a user forum. On 09-10-2015 04:22, David Lewis wrote: > I was just curious if there is a way to hide a cert

Re: [Bf-committers] Outliner

2015-10-08 Thread Duarte Ramos
Yes, it's also called and Outliner and it is on the top right corner of the default Blender window I think. It probably won't float in front of other windows or stay pinned "always on top" but you can put it in it's own independent window though. On 09-10-2015 04:38, David Lewis wrote: > I'm not

[Bf-committers] Outliner

2015-10-08 Thread David Lewis
I'm not sure if there is something that keeps track of all objects in a little window. From here you can select objects easier and rename them. In Maya it's called the Outliner or Outlier... I'm not really sure but is there a feature in Blender that does this? -David __

[Bf-committers] Hide selection

2015-10-08 Thread David Lewis
I was just curious if there is a way to hide a certain selection (object or surface) so that others can be worked on more easily? I'm assuming so and, if that is the case, was wondering how it is implemented in the code or where I could find it? -David _

Re: [Bf-committers] New members

2015-10-08 Thread David Lewis
Campbell and Joshua, Awesome. Thank y'all so much for the information and direction! Yes notre dame is our university and yes I guess it is a bit late to be starting lol. We're just going with our class schedule for this semester (ending in December). On Oct 8, 2015 7:45 PM, "Campbell Barton" wro

Re: [Bf-committers] New members

2015-10-08 Thread Campbell Barton
Hi, David. some notes based on your mail & Joshua's - Blender isn't using github, Blender.org "get involved" links here [0]. - Joshua mentions 2.77 release cycle, but I wouldn't worry about this, since useful changes can be included when it makes sense. - The question of "where to start" has n

Re: [Bf-committers] New members

2015-10-08 Thread Joshua Lotfi
I meant to say 2.76. Not 2.77. Original Message Subject: Re: [Bf-committers] New members From: "Joshua Lotfi" Date: Thu, October 08, 2015 6:12 pm To: "bf-blender developers" The Developer Wiki and the Maniphest on should point you in the right d

Re: [Bf-committers] New members

2015-10-08 Thread Joshua Lotfi
The Developer Wiki and the Maniphest on should point you in the right direction. Whether you are looking for a large to-do to tackle as a group or just split up and try to squash bugs, it's all there I think. If you want to contribute your code and not just use it for

[Bf-committers] New members

2015-10-08 Thread David Lewis
Hi, My group and I are working on attempting to improve an open source piece of software for our cs class project this semester. We chose Blender because we've worked on 3D modelling/animation software such as Maya and wanted to be able to actually see/modify what happens behind the interface of t

Re: [Bf-committers] 2.76 release, commits to include (since RC3)

2015-10-08 Thread Joshua Leung
fb5328d should definitely be included afeca63 should also be safe bf969e9 and 0a7aaa9 should be ok, but more testing of those first wouldn't hurt. On Fri, Oct 9, 2015 at 5:23 AM, Mitchell Stokes wrote: > 077b4ab is fine. I would recommend against including 0d36233. > > On Thu, Oct 8, 2015 a

Re: [Bf-committers] 2.76 release, commits to include (since RC3)

2015-10-08 Thread Mitchell Stokes
077b4ab is fine. I would recommend against including 0d36233. On Thu, Oct 8, 2015 at 6:51 AM, Campbell Barton wrote: > Hi, we're looking to do have the 2.76 release ready tomorrow. > > Bastien, Sergey and me just finished going over commits since RC3 and > have a list of revisions to include: >

[Bf-committers] 2.76 release, commits to include (since RC3)

2015-10-08 Thread Campbell Barton
Hi, we're looking to do have the 2.76 release ready tomorrow. Bastien, Sergey and me just finished going over commits since RC3 and have a list of revisions to include: range: fabde2ab43e105f88b552561b077ea06672e6245..fb5328d59f465320b6b57876b1d75a1a09c144ab 22ec991: (Bastien Montagne): F

Re: [Bf-committers] Error in compilation with CUDA (Scons/msvc)

2015-10-08 Thread Manuel Rais
8 octobre 2015 08:56 "PerfectionCat" a écrit:  Hi. BF_CYCLES_CUDA_NVCC in user-config.txt which you use seems to be wrong. '/' is not enough. BF_CYCLES_CUDA_NVCC = "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v6.5/bin/nvcc.exe" Oups ! Sorry for the noise. A simple typo in my python file.