The build is successfull. No errors like with the GUI solution. But some
.lib and .manifest files are in the bin dir although they shouldn't
(they are not in the buildbot nor scons builds)
Am 21/12/2015 um 20:21 schrieb matmenu:
> Thank you Antony, that was part of the problem. For some reason,
Thanks Owen, but I compile Blender on Linux since years with cmake and
on windows since some month with scons. The problem doesn't come from
the dependencies, as they are all from latest svn in lib\win64_vc12 and
blender compiles well when building from vs2013 UI. The problem is with
the .bat
Did you start your batch file from a visual studio 64 bit command line
(It's under visual studio folder in program launcher)? It's important, else
the system will think you're compiling for 32 bits and search for the 32bit
windows folder.
On 21 December 2015 at 14:29, matmenu
You should either use visual studio command line promt or invoke some
configuation manually. For the 32bit please add this before the cmake
command:
call "c:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
amd64
for the 32bit you can simply replace amd64 with x86.
On Mon, Dec
Did you compile and install all of Blender dependencies or you just ran
this command after getting the code from github?
If your having trouble you can use the file located here:
cd [blender git location]
./blender/build_files/build_environment/install_deps.sh
that will do a lot of the heavy
Seems a bit weird. Mind re-building in the debug mode and get the backtrace
again?
Some additional questions:
- Is the SCons build with the same exact mingw works fine?
- What's the OS you're using?
- What's the mingw version you're using?
On Mon, Dec 21, 2015 at 11:08 PM, Yousef Harfoush
> Yousef, did you try to run blender in gdb and get exact backtrace?
>
E:\code\compiler\mingw64\bin>gdb "C:\Program Files\Blender\blender-app.exe"
GNU gdb (rubenvb-4.7.2-release) 7.5.50.20120920-cvs
Copyright (C) 2012 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later
i hope scons remains until we can build mingw with cmake successfully because
the render speed differs greatly between vc12 and mingw:
BMW1M-MikePan scene with nvidia geforce 660
scons+mingw => 01:08
cmake+vc12 => 01:48
40 second spent on bvh! in vc12, which would make kill animation rendering