On Fri, Jan 22, 2016 at 4:34 PM, Owen Hogarth II wrote:
> Before learning c I was most productive with java so I can understand also
> my second platform after linux is android which mainly uses java.
>
> How much easier would it have been to just define a JNI interface to
> blender's c DNA/ RNA d
Before learning c I was most productive with java so I can understand also
my second platform after linux is android which mainly uses java.
How much easier would it have been to just define a JNI interface to
blender's c DNA/ RNA data structures and deal with those exclusively
instead of generati
it builds fine now thank you.
Regards
Yousef Harfoush
ba...@msn.com
> From: aligor...@gmail.com
> Date: Fri, 22 Jan 2016 14:01:26 +1300
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] error building with cmake
>
> Hi,
>
> I've just pushed a fix that I've been using locally in a
Hi,
I've just pushed a fix that I've been using locally in another branch.
Could you test and check whether it still works now?
Regards,
Joshua
On Fri, Jan 22, 2016 at 1:50 PM, Yousef Harfoush wrote:
> error:
> [ 32%] Building CXX object
> extern/glog/CMakeFiles/extern_glog.dir/src/logging.cc
error:
[ 32%] Building CXX object
extern/glog/CMakeFiles/extern_glog.dir/src/logging.cc.obj
In file included from
E:\code\blender\blender-patched\extern\glog\src\utilities.h:78:0,
from
E:\code\blender\blender-patched\extern\glog\src\logging.cc:32:
E:/code/blender/blender-patched
Yes, I can! :D
1. I like coding.
2. I was looking for a library which reads .blend in Java without
crashing, provides access to materials, animations, lighting etc.
and has no dependencies on other libraries/game engines.
3. I was naive enough to think that it will be an easy task.
But
Blender is a massive code base and you've seen a lot of writing your java
.Blend library. I am interested in implementing it, it's more a refactoring
of the core blender c library which seems to put a lot of devs off,
although I do understand that code base is massive.
I am going to do this projec
I'm game. Pardon the pun. It wasn't intentional but it is humorous.
On Wed, Jan 20, 2016 at 11:56 PM, Owen Hogarth II
wrote:
> Hi guys
>
> I initially spoke with ideasman on irc about 8-12 months ago about this
> idea and I wanted to message this list to see if I could get some support.
>
> A lo
Dear Gentlemen!
Wait - Java .Blend? I have to intervene!
> has the same issues that I described earlier, maintainability. He
> understand's blenders internals pretty well but he kinda misses the point.
> He wrote this external library that he has to maintain.
The "generated" library cannot pre
Thanks Bastien, I've just aware of this.
2016-01-21 20:04 GMT+08:00 Bastien Montagne :
> Hi, yes, has been the case since two years at least I think…
> Le 21/01/2016 12:36, 裴雪柯 a écrit :
> > Hi
> > I'm exciting to see the po files of blender contains the msgctxt
> string
> > in some place,
>
Hi, yes, has been the case since two years at least I think…
Le 21/01/2016 12:36, 裴雪柯 a écrit :
> Hi
> I'm exciting to see the po files of blender contains the msgctxt string
> in some place,
> like
>
>> #. :src: bpy.types.Sequence.type:'MULTIPLY'
>> msgctxt "Sequence"
>> msgid "Multiply"
>
Hi
I'm exciting to see the po files of blender contains the msgctxt string
in some place,
like
> #. :src: bpy.types.Sequence.type:'MULTIPLY'
> msgctxt "Sequence"
> msgid "Multiply"
> msgstr ""
from the gnu gettext site it's explain mgsctxt as this:
http://www.gnu.org/software/gettext/manua
This: http://homac.cakelab.org/projects/JavaBlend/spec.html#GeneratingCode
The utilities package is slightly more version dependent than the facade
classes. That means, the code generator may generate an incompatible
utilities package in future versions of Blender while the facade classes
will mos
http://homac.cakelab.org/projects/JavaBlend/ but I did not dig for a git
etc.
On Jan 21, 2016 1:07 AM, "Owen Hogarth II" wrote:
> How long ago was that email sent and where is the code now?
>
> Best,
> Owen
>
> On Thu, Jan 21, 2016 at 5:02 PM, Jacob Merrill >
> wrote:
>
> > actually I found the
How long ago was that email sent and where is the code now?
Best,
Owen
On Thu, Jan 21, 2016 at 5:02 PM, Jacob Merrill
wrote:
> actually I found the email I was digging at, it appears he got it working?
>
> Hello There!
>
>
> As some of you know, I've implemented a toolkit, consisting of a code
actually I found the email I was digging at, it appears he got it working?
Hello There!
As some of you know, I've implemented a toolkit, consisting of a code
generator and a runtime I/O module to map the full Blender DNA to Java
classes and allow reading and writing of files (cf. [1]).
All that
Jacob that's usually where it all ends up, stalled. They are trying to
write a java parser for the python code when in all actuality if the core
of blender was reorganized a bit, there would be no need for these types of
things. c is universal, blender is built on c and for ease of use the
blender
sorry bad link -
I'm aiming to create a generic (any version) import/export of Blender
files for Java.
So far, I've developed a tool which uses the type information from your
StructDNA to generate Java classes which serve as type safe facets to
access data from .blend files. Finally found a suit
I don't know if this is what your looking for
https://mail.google.com/mail/u/0/#search/add+on+java/1513f8f84cc1e25d
On Thu, Jan 21, 2016 at 12:40 AM, Jacob Merrill
wrote:
> I am not sure how the android blender players of the past handled it,
> but I know they were not 100% functional anyway,
>
I am not sure how the android blender players of the past handled it,
but I know they were not 100% functional anyway,
I did notice a email from ton about a Java backbone thing for addons,
I will dig.
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I am not sure about that, you'd have to talk to the guys developing the
BGE, the code for the BGE is pretty close to blender, a lot of duplicated
code that still doesn't tackle the root issue.
How will you get people who want to play your games built with blender to
install python? Can you run pyt
Some people will get angry, but I think step 1 here is actually turning the
game engine (BGE) into a addon,
and exposing all the same data that the game engine needs to run to any
engine,
this could actually speed development of the game engine, as you could
download a addon version and try it wit
I've seen these projects before and they fail to tackle the root issues
make it difficult for blender code to be used in any serious projects.
These projects are basically glue code like jni to c in java, it's hard to
maintain and very brittle. Every little change that happens in blender they
have
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