Re: [Bf-committers] Building blender on OS X problem

2016-02-08 Thread Joel Godin
He's not building with Xcode. On Monday, February 8, 2016 7:57 AM, Martijn Berger wrote: Hi, What version os OS X are you running and what version of Xcode are you using to build ? On Mon, Feb 8, 2016 at 12:44 PM, Doeke Wartena wrote: > I try to build blender following this documen

Re: [Bf-committers] getting the object nodes branch to work

2016-02-08 Thread Thomas Volkmann
Hi, if you cloned the blender git repository , you can do git branch -a to list all branches. Then you just run: git checkout object_nodes And there you go. cheers, Thomas On 02/08/2016 09:17 PM, Doeke Wartena wrote: > I was able to get the b

[Bf-committers] getting the object nodes branch to work

2016-02-08 Thread Doeke Wartena
I was able to get the blender source to work. But my goal is to get the branch object nodes to work. It's located here: https://developer.blender.org/diffusion/B/repository/object_nodes/ But I don't see any git link for it. Only the default git link for the main branch. Is object nodes a submodul

[Bf-committers] Meeting in 24 hours

2016-02-08 Thread Ton Roosendaal
Hi, In 24 hours (plus 19 minutes) the LA 10 AM meeting will be in irc.freenode.net #blendercoders. Thanks, -Ton- Ton Roosendaal - t...@blender.org - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotd

Re: [Bf-committers] Multiple .desktop files for different modes

2016-02-08 Thread Todor Imreorov
Then its very easy to make a bunch of desktop entries for the installer. It would however add the task to create an icon for each layout On 8 Feb 2016 14:46, "Campbell Barton" wrote: > You can do it by passing Python expression. > > blender --python-expr "import bpy; bpy.context.window.screen = >

Re: [Bf-committers] Multiple .desktop files for different modes

2016-02-08 Thread Campbell Barton
You can do it by passing Python expression. blender --python-expr "import bpy; bpy.context.window.screen = bpy.data.screens.get('Video Editing')" On Tue, Feb 9, 2016 at 1:31 AM, Todor Imreorov wrote: > It would be nice to be able to start it via the command line in a layout > preset > > On 8 Fe

Re: [Bf-committers] Multiple .desktop files for different modes

2016-02-08 Thread Todor Imreorov
It would be nice to be able to start it via the command line in a layout preset On 8 Feb 2016 13:31, "Fabio Pesari" wrote: > > Blender right now does many things, sometimes even better than > specialized programs, however those functionalities are hard to access > to anybody who isn't already fam

Re: [Bf-committers] VSE movie and other improvements

2016-02-08 Thread Thomas Beck
Hi Sybren, that was exactly what I thought. Btw., I don't see why we should make yet another VSE starter video.. there are already great ones for beginners - and even complete VSE series that are now (with 2.77 approaching) still very good (f.e. https://www.youtube.com/watch?v=UEIkIrYQYYY&list=PLj

[Bf-committers] Multiple .desktop files for different modes

2016-02-08 Thread Fabio Pesari
Blender right now does many things, sometimes even better than specialized programs, however those functionalities are hard to access to anybody who isn't already familiar with Blender (or has RTFM, which is rare). I recommend people to use Blender to edit videos, for example, but when they open i

Re: [Bf-committers] Building blender on OS X problem

2016-02-08 Thread Martijn Berger
Hi, What version os OS X are you running and what version of Xcode are you using to build ? On Mon, Feb 8, 2016 at 12:44 PM, Doeke Wartena wrote: > I try to build blender following this documentation: > > http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Mac > > I'm stuck at the buildi

Re: [Bf-committers] VSE movie and other improvements

2016-02-08 Thread Sybren A . Stüvel
On Sat, Feb 06, 2016 at 10:23:24PM +0100, Knapp wrote: > Finally got my new video sequence editor tutorial done! I was going > for 5 minutes but ended up with 12:14 minutes. Hope you like it! > > https://www.youtube.com/watch?v=ciwF82rHOwM The tutorial seems nice. However, why is your head all squ

Re: [Bf-committers] Blender support for shader mdoel 6.0

2016-02-08 Thread Sergey Sharybin
There is no immediate plans for that, because it will require CUDA Toolkit higher than 6.5 and we are not ready with such a bump yet mainly because any newer CUDA Toolkit causes measurable speed regressions. For until we solve or accept those regressions we can't go officially higher than sm_52. I

[Bf-committers] Heckbert's original method of clamping the EWA (Elliptical Weighted Averaging) ellipse is not the best

2016-02-08 Thread Nicolas Robidoux
A better approach, originally suggested by Andreas Gustaffson in his 1993 Masters thesis, is used by ImageMagick and the GEGL (GEneric Graphic Library). It relies, basically, on polar decomposition (by stretching the minor and major axes of the ellipse if too short, keeping it's orientation intact)

[Bf-committers] Building blender on OS X problem

2016-02-08 Thread Doeke Wartena
I try to build blender following this documentation: http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Mac I'm stuck at the building blender part. I do get a blender.app file but there is a cross in it (macs way to tell it can't be executed). [image: enter image description here]

Re: [Bf-committers] Blender support for shader mdoel 6.0

2016-02-08 Thread Martijn Berger
HI Nadir, I would expect some version of cuda 7.5 or 8.0 to offer sm_60 support ( which i presume is pascal ? ). There are some plans for falling back onto PTX when precompiled kernels do not match the requested feature-set of the available hardware. But due to the size and complexity of our ker