I have been using BVHTree.rayCast, and it returns a hitPoint, but not a
hitUV,
so to extract this information I have been using python and have tried
transcribing a old unity script, it kinda works, but could we have this as
a feature of BVHtree or as a seperate mathutils command? it seems
Hi, here are the notes from today's meeting in irc.freenode.net #blendercoders.
1) Upcoming release
So far things go smooth with 2.77rc1, reminder that release notes need
attention still.
- Mike Erwin will do OpenGL release notes.
2) Current projects
- Developers confirm that after 2.77 we
In my experience in Maya, new meshes are always added as a new transform
node, with a unique shape node (which actually holds the geometry data)
beneath. If you want to join two shape nodes, you have to use a special
parent command to put them under the same transform node (parent -r -s
(parent
Hi Antony, well even point pushing support only would be very useful
and what I personally would be interested in doing most of the time.
However let's discuss more advanced functionality! IMO creating new
objects without the user consent would be confusing, better just use
the active object as
Hey guys, just hopping by to drop my 2c.
I would be very interested to know how this works in other applications. In
my current work I already see some issues with the multi-editing such as:
* It's not apparent where new geometry gets added to (especially new
geometry, not attached to any
Having a bit of trouble building the FreeBSD version. Will try to get it up
within a day.
I know it's a small portion of users, so I doubt anyone minds. :)
2016-02-26 12:10 GMT-06:00 Sergey Sharybin :
> Something went horribly wrong with previous email. Sorry for the spam,
Hi,
now that the RC is out, a friendly reminder for the Release Logs.
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77
* If you commited a new feature or changed one since Blender 2.76b,
*make sure* it is in the logs!
* Help is welcome to write the summary on the front page and add
All the builds are considered final. We'll wait for the mirrors to pick
them up and then we do public announcement.
md5 sums of RC1 files are:
On Fri, Feb 26, 2016 at 2:07 PM, Sergey Sharybin
wrote:
> Hi,
>
> We've switched to BCon5 today which means two things:
>
> 1.
Something went horribly wrong with previous email. Sorry for the spam, but
here are the checksums:
4927aa428ae6d364f717c8a849ca3acf
blender-2.77-rc1-linux-glibc211-i686.tar.bz2
dcf466445e40db7ba5abcb52c83c60e9
blender-2.77-rc1-linux-glibc211-x86_64.tar.bz2
bb3865dc54112192a14bb798d362cf45
Hi,
We've switched to BCon5 today which means two things:
1. Only crucial fixes are allowed in the master branch
2. We're doing Release Candidate 1 builds
Information for platform maintainers:
- Branch: blender-v2.77-release
- Branch hash: b594b25dadce40d03d4a47470cedcadf6d0a0a76
- Locale
Hi,
We have meeting on 27 February 10 AM Sydney time.
Which is 23 UTC on 26 February.
Exactly in 12 hours from now!
https://blendercoders.xyz/
-Ton-
Ton Roosendaal - t...@blender.org - www.blender.org
Chairman Blender Foundation
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