Re: [Bf-committers] Remove border render autos shutoff

2016-05-09 Thread Duaret Ramos Sapo
This would definitely be a very desirable feature. Selecting the entire camera frame should instead render only whats in the visibility cone of the camera, and ignore the out-of-view "Passepartou" region for obvious performance reasons while live tweaking in the viewport/materials. On

Re: [Bf-committers] Blender VSE exported video goes from 1440p to 1080p

2016-05-09 Thread gandalf3
As someone who has been disappointed in turn by openshot, kdenlive, and pitivi, I'll take this opportunity to recommend shotcut , an actively developed and promising project imo. Good luck :) On 05/09/2016 09:08 AM, Ton Roosendaal wrote: > Hi, > > Blender is meant to be

Re: [Bf-committers] Remove border render autos shutoff

2016-05-09 Thread gandalf3
I wrote a patch for this long ago, you can read the discussion about it here: https://developer.blender.org/D712#11266 On 05/09/2016 10:08 AM, Daniel Salazar - patazstudio.com wrote: > Please remove the auto disabling of border rendering when selecting > the entire camera space (from camera

Re: [Bf-committers] Blender VSE exported video goes from 1440p to 1080p

2016-05-09 Thread Chad Fraleigh
Also, have you done a sanity check by uploading the videos again (including the first as a control set) to verify it wasn't due to youtube [temporarily] breaking something on their end, that may be working (or consistently broken) now? I've heard of stories where people have called up tech

Re: [Bf-committers] Blender Developers Meeting Minutes - May 9th

2016-05-09 Thread Julian Eisel
Just a correction to avoid confusion: Hackerman is Sergey ;) On 9 May 2016 at 19:55, Jonathan Williamson wrote: > Hey all, here are the meeting minutes from todays developer meeting in > #blendercoders on IRC. > > 1) Current Projects: > - Viewport Widgets Project is

[Bf-committers] Blender Developers Meeting Minutes - May 9th

2016-05-09 Thread Jonathan Williamson
Hey all, here are the meeting minutes from todays developer meeting in #blendercoders on IRC. 1) Current Projects:  - Viewport Widgets Project is about ready for code review; artists also welcome to test: https://developer.blender.org/T47032  - Cycles Micropolygon displacement is in

[Bf-committers] Remove border render autos shutoff

2016-05-09 Thread Daniel Salazar - patazstudio.com
Please remove the auto disabling of border rendering when selecting the entire camera space (from camera view). This no longer makes sense with live rendering on the viewport. Daniel Salazar ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Blender VSE exported video goes from 1440p to 1080p

2016-05-09 Thread Ton Roosendaal
Hi, Blender is meant to be a complete 3D creation suite. We maintain the VSE for animators or vfx artists to edit the work they make in Blender. We use FFMPeg for encoding videos, and the coders who work on this part of Blender (none of them replied to you here) do their very best making it

Re: [Bf-committers] [SPAM] Re: Suggested removal of noise modeling tool

2016-05-09 Thread Ronan Ducluzeau
In d.b.o, Campbell suggests to keep an edit mode tool to displace based on a texture. It might be interesting to add this to randomize tool with more mapping coordinates options. Randomize tool also works on object mode. In this case, global or object coordinates could still be used to randomize

Re: [Bf-committers] Blender VSE exported video goes from 1440p to 1080p

2016-05-09 Thread Siva
Hi Blubee we do use it in real world projects like movies and online media but what we do is export the video to a sequence of images (tga, png, dpx or exr) and then use ffmpeg to encode it to relevant formats as necessary. blender as an editor is more than enough for professional editing

Re: [Bf-committers] Blender VSE exported video goes from 1440p to 1080p

2016-05-09 Thread blubee blubeeme
What's the point of being able to edit clips but not export them properly? Does that make sense to anyone, so blender costumes the video clips and then Whenever an actual user of blender sends issues to this mailing list there seems to be this dismissive attitude like, you're doing it wrong