Hi, all I have added a change to the Collada exporter that is supposed to fix https://developer.blender.org/T51288
the fix introduces one behavioral change. That is: Mesh objects can now be exported - without any textures (no materials) - only with UV Textures (exported as Materials) - only with materials (no uv textures) Previously it was possible to export material textures and UV textures in one go. But that caused very odd material definitions which get wrong when multiple objects are involved when they share materials. If you rely on the Collada exporter then please can you check if it still works for your special case? I have committed the changes to master, so the next daily build should contain the modifications. sidenote: When you export UV textures and later reimport the dae to Blender then you should see your objects no longer have UV textures, but equivalent materials assigned. Any hint for change or improvement is very welcome! Thanks a lot! cheers, Gaia _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers