(don't look at gameobj API, it is not updated correctly)
___
Bf-committers mailing list
Bf-committers@blender.org
https://lists.blender.org/mailman/listinfo/bf-committers
Hi,
I just update this topic to say that as eevee does frustum culling now and as
it is based on Object, I updated a bit the bge code in my branch to use eevee's
culling directly.
(I try to follow Ton's advices "as I can" considering I'm not an experienced
coder)
I don't know if this is a
On 07-03-18 20:44, Knapp wrote:
> It should be easy to find and clearly state what is going on and what is
> expected of the user.
> None of this is really the case right now.
> I know that people often don't read the fine print but these things could
> me made bold and clear. [...]
>
> So, someone