Hi Fergal,
I would be very interested if you could share your UUID code with me as
well, if you are willing.
I may be doing something similar with collections soon.
Ryan
On 2020-11-13 06:00 AM, bf-committers-requ...@blender.org wrote:
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Could this be done with custom properties?
This will need a custom python script to add a GUID property to every
object that doen't have one when depsgraph is updated for example. So now
maybe export a JSON (or any oyher format, really) containing GUID-Object
name pairs that the engine could read a
Yes, as mentioned, the IDs need to be unique and generated at the time of
the object creation (for objects in 3D space, meshes , materials, etc) as
well as persisting between saving and load. They should not change when a
node is renamed.
With this, we can export most likely via GLTF/FBX extension