Re: [Bf-committers] Proposing a unique ID for Blender objects system, for use, with game engines. (Fergal Gribben)

2020-11-13 Thread Ryan Inch via Bf-committers
Hi Fergal, I would be very interested if you could share your UUID code with me as well, if you are willing. I may be doing something similar with collections soon. Ryan On 2020-11-13 06:00 AM, bf-committers-requ...@blender.org wrote: Send Bf-committers mailing list submissions to bf-

Re: [Bf-committers] Proposing a unique ID for Blender objects system, for use with game engines.

2020-11-13 Thread cee jay via Bf-committers
Could this be done with custom properties? This will need a custom python script to add a GUID property to every object that doen't have one when depsgraph is updated for example. So now maybe export a JSON (or any oyher format, really) containing GUID-Object name pairs that the engine could read a

Re: [Bf-committers] Proposing a unique ID for Blender objects system, for use with game engines.

2020-11-13 Thread Juan Linietsky via Bf-committers
Yes, as mentioned, the IDs need to be unique and generated at the time of the object creation (for objects in 3D space, meshes , materials, etc) as well as persisting between saving and load. They should not change when a node is renamed. With this, we can export most likely via GLTF/FBX extension