Hi all,
Here are the notes from today's developer meeting. Next meeting is Monday,
30 November 11:00 CET / 10:00 UTC, in #blender-coders on blender.chat.
For the complete report read it on:
https://devtalk.blender.org/t/23-november-2020/16188
Announcements
=
* New #blender-triagers o
Hi all,
there was some recent talk amongst triagers about some issues / open questions
in our triaging process. This mail tries to sum them up and bring forth
possible ways to improve here.
Feedback is welcome, everyone interested is also invited to join the new
https://blender.chat/channel/blen
I'm not convinced that it can't be done nicely and with good performance in
an addon, but did not find definite information.
There is a 2009 issue in the Python tracker about UUID being slow, later
the discussion moved to another ticket, and it has been resolved in 2017.
Apparently operating syste
You are correct. As Harley Acheson noted, 128-bit UUID can be considered
globally unique. Even in the scenario I was describing in my previous
message, when there are copies of the same .blend files with an object
with the same UUID, it is easy to make it globally unique for any
practical purpo
Just a bit of echo,
AFAIK UUIDs are a good solution to deal with integrating Blender and many
kinds of other systems with which we want good integration, via exports or
even two-way export-import cycles.
Back about 10 years ago, we made a pretty cool integration from Blender to
a Ogre3D based vir