[Bf-committers] Blender developer week notes - 2022.01.17

2022-01-17 Thread Thomas Dinges via Bf-committers
Hi all, Here are the compiled notes for this week's development. For the complete report with modules and projects updates, links and more read it on: https://devtalk.blender.org/t/17-january-2022/22308 Welcomes * Henrik Dick (author of complex solidify modifier), has been granted

Re: [Bf-committers] Proposal for clarified VFX Reference Platform Support

2022-01-17 Thread Ray Molenkamp via Bf-committers
You may feel like you're alone in this, however you may have an ally in me, and I may even go further than you. If you read my previous emails in this thread carefully you'll notice I have personally made no call regarding the python version, I Don't feel it's my place to make that call, I'm not

Re: [Bf-committers] Proposal for clarified VFX Reference Platform Support

2022-01-17 Thread Brecht Van Lommel via Bf-committers
For reference there is more discussion about this in the two tasks: 2021: https://developer.blender.org/T83246 2020: https://developer.blender.org/T68774 My preference is still to track the full VFX platform, including the Python version. However I know I'm in the minority on this, and I'm not

Re: [Bf-committers] Proposal for clarified VFX Reference Platform Support

2022-01-17 Thread Ray Molenkamp via Bf-committers
> I don't really feel great about Python > being the only exception allowed to be digressed > from the platform. I think you're misunderstanding the VFX Platform goals, it has nothing to do with asset compatibility throughout the pipeline. Otherwise, it would specify what formats would have to be

Re: [Bf-committers] Proposal for clarified VFX Reference Platform Support

2022-01-17 Thread Sergey Sharybin via Bf-committers
Hi Bastien, That's a good question you're bringing. For the Python my thoughts are aligned with Campbell. For other libraries I wouldn't make it an official support in the terms that it is us who verifies Blender compiles and works with library versions we don't use ourselves, but we should be

Re: [Bf-committers] Proposal for clarified VFX Reference Platform Support

2022-01-17 Thread Campbell Barton via Bf-committers
On Mon, Jan 17, 2022 at 11:12 PM Bastien Montagne via Bf-committers wrote: > > Hi Sergey and all, and thanks for this proposition. > > This proposal makes complete sense to me. I do not see any benefit for > Blender to stick to a strict compatibility with VFX platform, but indeed > ensuring a

Re: [Bf-committers] Proposal for clarified VFX Reference Platform Support

2022-01-17 Thread Bastien Montagne via Bf-committers
Hi Sergey and all, and thanks for this proposition. This proposal makes complete sense to me. I do not see any benefit for Blender to stick to a strict compatibility with VFX platform, but indeed ensuring a file-level compatibility seems a good minimum guaranty. I have one question though,

Re: [Bf-committers] Proposal for clarified VFX Reference Platform Support

2022-01-17 Thread Campbell Barton via Bf-committers
On Mon, Jan 17, 2022 at 9:24 PM Sergey Sharybin via Bf-committers > I agree that the outcome should be much more prominently communicated. > That's what I think should happen as an outcome of discussion in this > thread: we come up with policy and explicitly communicate it. +1, just noting that

Re: [Bf-committers] Proposal for clarified VFX Reference Platform Support

2022-01-17 Thread Dalai Felinto via Bf-committers
Sergey, the correct link to Campbell's reply would be: https://lists.blender.org/pipermail/bf-committers/2021-May/050998.html (it was missing .html in his original email) Op ma 17 jan. 2022 om 11:24 schreef Sergey Sharybin via Bf-committers < bf-committers@blender.org>: > Hi, > > Thanks for the

Re: [Bf-committers] Proposal for clarified VFX Reference Platform Support

2022-01-17 Thread Sergey Sharybin via Bf-committers
Hi, Thanks for the feedback. I don't really feel great about Python being the only exception allowed to be digressed from the platform. It is the most impactful library from the ones which are directly facing users. If we allow it to be different from what the Platform is stating, I don't see