> The core team has brought blender to where it is today, they seem to have
a pretty good handle on
> things...Just give 'm time, guys, they got this...I'm not sure design by
committee on bf-c is what
> this problem was lacking.
We could revisit the topic the next time you are scheduled to bring t
The core team has bought blender to where it is today,
they seem to have a pretty good handle on things.
I'm not sure design by committee on bf-c is what
this problem was lacking.
Just give 'm time, guys, they got this.
--Ray
On 2022-05-17 6:19 p.m., Harley Acheson via Bf-committers wrote:
>> T
> The Idea being to put all of the unlinked stuff into some trash can of
sorts...
That is what we would have if we would simply just save everything, with
your "trash can"
just being the items that have zero users. Then you can choose, at any
time, to remove
those items.
These two approaches to d
Hi,
On Tue, May 17, 2022 at 8:27 AM Ryan Inch via Bf-committers <
bf-committers@blender.org> wrote:
> Dan, That's an interesting suggestion about warning users ahead of time,
> but it isn't the fake users that will get discarded, it's those that
> aren't marked with fake user (and don't have an
Maybe it's an idea before thinking about solutions, to find out what
people's problems actually are that cause this to happen.
I've transitioned to Blender from 3DSMax as a very casual 3D user, so my
memory might be a bit rusty. But I seem to remember that if you created
a material in Max' mater
Hi All,
A lot of really good work on the design has already been done in T61209,
and there is a very in-depth proposal on this subject with some
interesting ideas and mockups for data managers, and allowing unlinked
data to be edited, in this thread by LudvikKoutny on devtalk[1]
(although ther
> Neither are great for forgetful users, but it sounds like some indications
> could go a long way here, compared to rewriting the garbage collection system.
There is no garbage collector that would have to be rewritten really. There’s
nothing that actively searches for garbage. Blender just keeps
Hi,
Some general input.
1. Regarding the priority of addressing this:
Agreed about the need to make this a high priority. Unfortunately such core
design issues (there are plenty of them) are often overlooked in development
planning. There is just too much other stuff that’s also important.
2. Re