Re: [Bf-committers] Handling of user data.

2022-05-20 Thread Ryan Inch via Bf-committers
Hi Harley, > I have heard the argument that "OMG, this will make our files bloat".  But you can turn such a "bloated file" into one without saved orphans with the currently existing "purge orphans" operator. You can run this all the time, make it an option to run on save, or never run it. But

Re: [Bf-committers] Handling of user data.

2022-05-20 Thread Ryan Inch via Bf-committers
Hi Dan, > Ah yes, sorry. I meant the unlinked stuff, not fake users. You know what I mean ;) Yep, I know what you mean :) > I suppose the question really comes down to what the exact problem is: the user being forgetful, or not aware of impending loss of data upon reload. > > Dialogs would

Re: [Bf-committers] Handling of user data.

2022-05-20 Thread Ryan Inch via Bf-committers
Hi Sander, > The thing with Blender is - to me as a casual user - that it's really a high end piece of software that's very flexible, but also very hard to comprehend. I think that maybe for 90%-95% of users the only things that they will ever miss are non-saved created images, materials in th

Re: [Bf-committers] Handling of user data.

2022-05-20 Thread Ryan Inch via Bf-committers
Hi Julian, > The more dialog prompts we use in Blender, the more we make users get into the habit of just “clicking them away”, even in the wrong moments. As far as I'm concerned, the only dialog prompt would still be at quit.  Yes, the habitual dialog clicking is a well recognized design iss