Hi Harley,
> I have heard the argument that "OMG, this will make our files
bloat". But you can turn such a "bloated file" into one without saved
orphans with the currently existing "purge orphans" operator. You can
run this all the time, make it an option to run on save, or never run
it. But
Hi Dan,
> Ah yes, sorry. I meant the unlinked stuff, not fake users. You know
what I mean ;)
Yep, I know what you mean :)
> I suppose the question really comes down to what the exact problem
is: the user being forgetful, or not aware of impending loss of data
upon reload.
>
> Dialogs would
Hi Sander,
> The thing with Blender is - to me as a casual user - that it's really
a high end piece of software that's very flexible, but also very hard to
comprehend. I think that maybe for 90%-95% of users the only things that
they will ever miss are non-saved created images, materials in th
Hi Julian,
> The more dialog prompts we use in Blender, the more we make users get
into the habit of just “clicking them away”, even in the wrong moments.
As far as I'm concerned, the only dialog prompt would still be at quit.
Yes, the habitual dialog clicking is a well recognized design iss