Re: [Bf-committers] Is Cycles going to support OpenCL 1.0 ?

2011-12-08 Thread Αντώνης Ρυακιωτάκης
Hi. As far as I know the 5 series from ATI was the first to fully support OpenCL (and I think it was 1.0, not 1.1) in any case. In any case maybe if brecht has the time to write which 1.1 features are necessary for which purpose maybe people can be more understanding.

Re: [Bf-committers] Bicubic filtering for bump maps, patch + discussion

2011-12-07 Thread Αντώνης Ρυακιωτάκης
Review-ready version: http://codereview.appspot.com/5451120/ description: This patch adds bicubic filtering for the 3D viewport for OpenGL 3.0+ capable GPUs. For non-capable systems it reverts to normal tap5 filter All feedback welcome! ___

Re: [Bf-committers] Occlusion Query based selection

2011-12-06 Thread Αντώνης Ρυακιωτάκης
Final patch. Made an interface for both methods (glRenderMode(GL_SELECT) and glBeginQueryARB(GL_SAMPLES_PASSED) ) http://www.pasteall.org/27077/diff build on graphicall: graphicall.org/747/ considerations: We can't have depth information with this method, meaning that the first visible object

Re: [Bf-committers] Occlusion Query based selection

2011-12-06 Thread Αντώνης Ρυακιωτάκης
There is an extra method: draw scene in framebuffer twice with depth test enabled and draw a second time with depth test equal. This will be slower but nowhere near the 30 second selection lag reported by some users. ___ Bf-committers mailing list

Re: [Bf-committers] Update patch #24042: Toggle visibility/renderablilty for object and all child-objects

2011-12-06 Thread Αντώνης Ρυακιωτάκης
Nice seeing the outliner getting some love. There is also this thread with some very interesting results http://blenderartists.org/forum/showthread.php?223118-Drag-and-Drop-Parenting-and-Clear-Parent-in-Outliner I hope your patches get accepted soon!

Re: [Bf-committers] Occlusion Query based selection

2011-12-06 Thread Αντώνης Ρυακιωτάκης
Color drawing still doesn't solve depth though. I think I will go for the draw twice method and ask for tests by the people concerned. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42472] branches/soc-2011-tomato/source/ blender/editors/interface/interface_draw.c: Use bicubic interpolation for the tracker pre

2011-12-06 Thread Αντώνης Ρυακιωτάκης
You can try doing it on the GPU too. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Occlusion Query based selection

2011-12-03 Thread Αντώνης Ρυακιωτάκης
Hi brecht, quickie answer and update for builders\testers(forgot to include some fill rate optimization in the first patch posted here): use the patch here http://www.pasteall.org/26958/diff instead. About interference: the updated patch above turns off writing to the color buffer (since it

Re: [Bf-committers] Updated BMesh Merge Proposal

2011-12-02 Thread Αντώνης Ρυακιωτάκης
Well, what about earlier versions of blender? They won't have the newer version checking code. But I like the idea of exporting function, or something close. ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Bicubic filtering for bump maps, patch + discussion

2011-11-16 Thread Αντώνης Ρυακιωτάκης
New version: http://www.pasteall.org/26482/diff Applied Brecht's suggestion and placed the glsl lib header one level higher. I see that the lib source is also appended to the GPUPass structure. If so wouldn't it make sense to store the new lib code there(though it seems to work without doing

Re: [Bf-committers] Bicubic filtering for bump maps, patch + discussion

2011-11-16 Thread Αντώνης Ρυακιωτάκης
Latest version: http://www.pasteall.org/26490 Initialising the library string on blender startup and cleaning up on exit. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Linux CMake fails

2011-11-16 Thread Αντώνης Ρυακιωτάκης
Fixed in 41938 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Are UV Texture Layer and UV Layer synonyms for UV Map ?

2011-11-14 Thread Αντώνης Ρυακιωτάκης
Hi... On a recent introductory workshop I made I realized how weird and confusing the current workflow with uv textures is, especally when it comes to texture painting. For example try explaining to a novice that what they see as a texture on an object in the viewport could depend either on the

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41631] trunk/blender/extern/libmv: Hopefully compilation with MinGW will work again.

2011-11-08 Thread Αντώνης Ρυακιωτάκης
Hi Joshua, it looks like a stack issue with gcc. Please update your MinGW environment with latest mingw-get-inst. In my case loading from latest MinGW repositories during install solved the issue(gcc 4.6.1 included). Right now the trunk should be fully compilable with MinGW.

Re: [Bf-committers] Including documentation in BCon cycle

2011-11-08 Thread Αντώνης Ρυακιωτάκης
I must agree that the documentation is way behind where it should be. Maybe LetterRip's plan for Google winter of documentation could help there? ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41631] trunk/blender/extern/libmv: Hopefully compilation with MinGW will work again.

2011-11-07 Thread Αντώνης Ρυακιωτάκης
Hi Sergei, unfortunately in my system cc1plus hangs while processing libmv\libmv\simple_pipeline\resect.cc both in scons and cmake ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41327] trunk/blender/source/blender/ editors: prefix common internal operator function names so its possible to assign them break

2011-10-28 Thread Αντώνης Ρυακιωτάκης
Hi Campbell, in paint_image.c + if(!ibuf || 1) { I think this is wrong since it will always report errors. checked and indeed it fails to create the buffer, and apparently looks like there are some memory leaks too. ___ Bf-committers mailing list

[Bf-committers] UV tools review patch

2011-10-28 Thread Αντώνης Ρυακιωτάκης
Hi everyone, UV tools is in first feature-complete state and ready for review. Please leave your comments at: http://codereview.appspot.com/5306077/ ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Open Invention Network

2011-10-27 Thread Αντώνης Ρυακιωτάκης
The neutrality of this post is disputed and I agree. It has a clear marketing style. The language is tailored espacially for linux people and that makes me very suspicious. From a cursory glance I can't exactly make out what these guys want to do. Acquiring patents sounds strange to me plus the

[Bf-committers] Bicubic filtering for bump maps, patch + discussion

2011-10-26 Thread Αντώνης Ρυακιωτάκης
Hi everyone, there has been some work by Morten Mikkelsen for supporting bicubic filtering for bump maps. I have helped adapting the code to glsl and the result can be seen here: old: http://www.pasteall.org/pic/19660 new: http://www.pasteall.org/pic/19659 The patch is here:

Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread Αντώνης Ρυακιωτάκης
Hi brecht, better indeed. In my opinion it is still difficult to discern the panel contents from the panel titles. Maybe a lighter tone for contents? ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Slow merges with recent changes

2011-10-24 Thread Αντώνης Ρυακιωτάκης
In my case I used svn merge -r41226:41227 --accept=theirs-conflict This takes care of diffing only the $Id$ conflicts from this and the next 4 commits ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread Αντώνης Ρυακιωτάκης
Matt Ebb +1 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41124] trunk/blender/source/blender/imbuf /intern/openexr/openexr_api.cpp: #fix: Saving OpenEXR images as floats ignores color pr

2011-10-19 Thread Αντώνης Ρυακιωτάκης
Generated images from within blender(by pressing new float image in image editor) are in sRGB space. The incorrect behaviour prior to this commit can be seen by making a new float image, painting on it, saving as exr and reloading. The colors will differ.

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41124] trunk/blender/source/blender/imbuf /intern/openexr/openexr_api.cpp: #fix: Saving OpenEXR images as floats ignores color pr

2011-10-19 Thread Αντώνης Ρυακιωτάκης
In any case float images are always in linear space. If they were there wouldn't be all this code in divers.c dealing with exactly such a case. Anyway, maybe more a better fix would be to make new images be in linear space. In any case this fix doesn't hurt. A.R

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41071] branches/cycles/intern/cycles/ cmake/external_libs.cmake: Cycles:

2011-10-16 Thread Αντώνης Ρυακιωτάκης
hmm...C is not always the default drive, maybe something like /Program Files/NVIDIA GPU Computing Toolkit/CUDA/v4.0 would be better? (Again making the assumption that cmake is called from the same drive as the CUDA installation) ___ Bf-committers mailing

Re: [Bf-committers] [Bf-blender-cvs] A powerfull video editor

2011-10-12 Thread Αντώνης Ρυακιωτάκης
Please send this kind of messages to bf-developers. bf-cvs is for commits only, thanks! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Current state of texture painting

2011-10-05 Thread Αντώνης Ρυακιωτάκης
Hi, I am beginning work there, especially in the rotate and overlay tools for texture painting. check out the email with topic Texture Paint/Sculpt Usability Features Proposal in bf-developers(On which I am looking forward to feedback). The alpha problems you mention sounds like a bug and could

Re: [Bf-committers] Proposal: Object creation

2011-10-04 Thread Αντώνης Ρυακιωτάκης
You would need a primitive modifier for every primitive or an primitive uber-modifier where you select the primitive and get the appropriate setting below(It would get a bit crowded with switch-case statements in the C and Python code so maintenance wise it may be tricky). I think the latter is

Re: [Bf-committers] Texture Paint/Sculpt Usability Features Proposal

2011-09-28 Thread Αντώνης Ρυακιωτάκης
Hi, as stated earlier I am willing to code this though I would like to know if people are interested in seeing this functionality in trunk. So any feedback is appreciated. I would also like to ask if it's OK making a branch for this in svn when coding begins?

Re: [Bf-committers] blender font is unclear

2011-09-22 Thread Αντώνης Ρυακιωτάκης
The hyena it is :) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40313] branches/soc-2011-radish/source/ blender/editors/space_view3d/view3d_select.c: rename EM_backbuf_checkAndSelectTVerts to E

2011-09-18 Thread Αντώνης Ρυακιωτάκης
What about TFace? The second chunk has a function declaration static void EM_backbuf_checkAndSelectTFaces(Mesh *me, int select) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Cycles MinGW compilation

2011-09-12 Thread Αντώνης Ρυακιωτάκης
Hi everyone, I ve been working on getting cycles compile with MinGW lately. I've managed to get the compilation part right but I still run into linking issues: boost and openimageio. I have managed to get boost to compile under MinGW and got rid of the boost link errors but openimageio still has

Re: [Bf-committers] Cycles MinGW compilation

2011-09-12 Thread Αντώνης Ρυακιωτάκης
Hi brecht, excellent! By the way, what configuration enable flags do you use with cmake when compiling? I use the following: cd C:\Users\Psy-Fi\workspace\oiio cmake C:\blender_svn\oiio\src\ -G Eclipse CDT4 - MinGW Makefiles -DBUILDSTATIC=1 -DBOOST_CUSTOM=1

Re: [Bf-committers] Best way to work with Blender source code?

2011-08-30 Thread Αντώνης Ρυακιωτάκης
Sometimes when new features are introduced, a clean build is necessary, not always though. Generally it is good to build from scratch from time to time or when you get build problems like that. Some terminology stuff too: A branch is technically on the blender svn server. When you modify the local

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [39760] trunk/blender/source/blender: patch [#28355] Better Environment Map scripting

2011-08-29 Thread Αντώνης Ρυακιωτάκης
At last! Thanks a lot Tom! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Onion UV Paint feedback

2011-08-21 Thread Αντώνης Ρυακιωτάκης
On 21 August 2011 16:20, Daniel Salazar - 3Developer.com zan...@gmail.comwrote: Hi there, this is a nice feature idea. I have some naming comments after watching the video http://youtu.be/3TpftTOkyvg UV Paint could be UV Sculpt indeed Pin Edges could be Lock Borders Pin is related to

Re: [Bf-committers] Weights range in vgroups

2011-07-29 Thread Αντώνης Ρυακιωτάκης
Hi Bastien. My thoughts on this: it's not so much 'prohibited', it may even be desirable to do so but it may be important to store some normalization factor so that they may be clamped back to 1-0. range. Also in my opinion it may be difficult to visualize the depths this way and also it may make

Re: [Bf-committers] Weights range in vgroups

2011-07-29 Thread Αντώνης Ρυακιωτάκης
On 29 July 2011 21:29, Daniel Salazar - 3Developer.com zan...@gmail.comwrote: VGroups are clamped internally to 0-1 range, I agree it would be nice to overwrite it but even assigning the value directly via python i got a clamping last time i tried. If you manage to make it work, I'd say it is

Re: [Bf-committers] Blender

2011-07-27 Thread Αντώνης Ρυακιωτάκης
The baaic idea is about adding a piano roll, whose notes would also be used for a vocoder (both ) and the text to speech would be modulated on the vocoder. I made a text to speech singing this way using fl studio on windows, can't see why is it so hard renting some code from LADSPA and LMMS.

[Bf-committers] Hair collision patch

2011-07-22 Thread Αντώνης Ρυακιωτάκης
Was going through the patch tracker and this drew my attention. I thought I'd let you know so it doesn't stay too long neglected. http://projects.blender.org/tracker/index.php?func=detailaid=27937group_id=9atid=127 ___ Bf-committers mailing list

[Bf-committers] For interested fluid coders

2011-07-19 Thread Αντώνης Ρυακιωτάκης
http://developer.nvidia.com/content/fluid-simulation-alice-madness-returns ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Fwd: knifeless.blend animation

2011-07-17 Thread Αντώνης Ρυακιωτάκης
Hi, before doing unnecessary work maybe you should check with bmesh too? If it's going to be merged anytime maybe it's better to work there? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Is alpha within Blender totally broken?

2011-07-17 Thread Αντώνης Ρυακιωτάκης
From my little experience with color management, these issues sometimes have todo with not being in the right color space(linear) when compositing. Blender's internal as far as I have seen are not always consistent in this matter. Personally I've looked into parts of the code where compositing was

Re: [Bf-committers] Is alpha within Blender totally broken?

2011-07-17 Thread Αντώνης Ρυακιωτάκης
Some more info: As far as I know, in blender most image formats are written in color corrected space. OpenEXR is an exception as far as I remember. So maybe it's just a matter of non-conversion or erroneous conversion when writing the exr file? I've noticed similar behavior in other parts of

Re: [Bf-committers] Is alpha within Blender totally broken?

2011-07-17 Thread Αντώνης Ρυακιωτάκης
2011/7/17 Αντώνης Ρυακιωτάκης kal...@gmail.com: This comes from the face I meant 'fact', sorry! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Onion branch fails to build on cmake linux64

2011-07-11 Thread Αντώνης Ρυακιωτάκης
In ubuntu 11.04 64 bit a clean build compiles fine... It's strange, you see, DerivedMesh.c explicitly includes ED_sculpt.h just for this function, so no implicit declaration at all...Can't help you I'm afraid.. ___ Bf-committers mailing list

Re: [Bf-committers] Onion branch fails to build on cmake linux64

2011-07-11 Thread Αντώνης Ρυακιωτάκης
Well, tried a fresh checkout and you're right after all(So strange though). Fix incoming! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38280] trunk/lib/windows/gcc/openexr/lib: Updating OpenEXR library used for MinGW to Unwind exceptions model.

2011-07-10 Thread Αντώνης Ρυακιωτάκης
OK, making a clean build seems to solve the link issues with :itasc_plugin.cpp. However the patch will still be needed fir proper support with cmake ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Onion branch fails to build on cmake linux64

2011-07-10 Thread Αντώνης Ρυακιωτάκης
Hi Daniel, is this after a clean build? I haven't had any problems recently though I'will try rebuilding a clean build as soon as possible. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Mirrored normal maps

2011-07-07 Thread Αντώνης Ρυακιωτάκης
Recently, this tutorial http://vimeo.com/19461966was brought into my attention which made me wonder if it would be possible to automate the process of applying the same normal map to a symmetrical mesh (More so with the GSoC project of shuvro sarker). Possible ways to do this would be a MTFace

Re: [Bf-committers] Mirrored normal maps

2011-07-07 Thread Αντώνης Ρυακιωτάκης
Nce! I wasn't aware of that, great! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] A new photo format

2011-06-23 Thread Αντώνης Ρυακιωτάκης
It looks like standard depth of field technique, it just needs some depth information in the picture. Of course it's possible, even real time but what uses do you have in mind? ___ Bf-committers mailing list Bf-committers@blender.org