Francois, I agree with you 100%. I recently made a short film with roughly 80 shots, 5-10 renderlayers per shot, 3-5 passes per renderlayer. All these image/pass/renderlayer sequences had to be saved via FileOutput node. Imagine setting up (changing filepaths) in over 1000 Fileoutput Nodes ;-) I hear you!
Yes, it is possible to save to MultiExr, but everyone knows multilayexr and AE (proExr plugin or similar) is a tedious workflow. I would be happy to just have variables for the pathname. eg. f:\Blender\$szeneName\$passname\$frame_number_$passname.exr The passname and renderlayername could be (i suspect, i'm not a coder) easily extracted from examining the connection of the fileoutput socket. szeneName/shotName would be Blender Scene Name, path could be realtive, or a constant somewhere, frame_number is obvious. Though, what if i would want to do some node calculations before saving the pass? eg. z-buffer range adjusting, vector map color adjustments and so on. There would have to be a way to trace back through the nodes, until the renderlayer it originated from is found, so the passname is known. I was hacking around with python, trying to figure this out, but did not get too far. Maybe I'll give it another shot. cheers, alex _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers