Hi fellow developers,

I've fleshed out a proposal on abstracting the Blender game engine
here<http://wiki.blender.org/index.php/User:Alexkoay/GSoC2010>(which
I've actually posted to the GSoC proposals).
Basically, I'm trying to implement a interface that makes the current
sensor-controller-actuator implementation more abstract, so that progress
can be made on the nodal logic editor.
I would like to get some feedback on the proposal, especially about the
feasibility, suitability and how I could improve on the design.

Thanks,
Alex
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